Yo my homies, I feel like I have to go through the fact that I am not dead in every thread I make nowadays, since the time spans that tend to distance them from eachother
Today I won't however, since I can't honestly be bothered heh.
SO, I figured I'd do some 3D stuff and put up on this forum and crud like that, and now with the apparent blossoming of the competitions (Which is great by the way) I figured it'd be fun to join in for the first time in ages and make something for the competition, it's also a pretty interesting theme.
I ended up making a bonsai tree, since I think it really quite suits the theme, what with being a small version of something that tends to be very large, and hey, trees are fun right?
Here's a scaled down version of the final render, I have attached the full size image to this post.
The model was first sculped in Zbrush, then brought into Maya for retopologization and UV mapping. I then textured it in photoshop and rendered it in my secret love interest; marmoset toolbag. The image I got from there was then brought into maya for some more editing.
Poly-wise the model is pretty heavy, mostly because I knew this was just meant to be for a beauty shot and not much else. So I just retopo'd a bit more... extensively. It's about 7000 faces I think, if it matters to anyone, which it shouldn't.
Here are some of the obvious wireframe and normal map shots of the final mesh. I removed stuff like the pot from the images because it's really easy to understand how I made that.
Zbrush high poly sculpt:
Final retop'd mesh.
Normal/AO map shot.
Thanks.
Alucard94, lacking proper intelligence.