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FPSC Classic Models and Media / "lit up" wall issue

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dustofdeath
15
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Joined: 7th Mar 2011
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Posted: 15th Mar 2011 04:10
As on the pic, Ambient is 0.

Its on any wall thats at this angle or behind me(or the walls on the left side of the grid).

It seems like there is a light somewhere - but i cant find it. (also some edges + floor seems to slightly lit up on ground above that room on pic).

And when i render it does calculate lightmaps. But i went through the levels and couldn't find any light entities.
Any way to manually look for/remove entities in a file etc?.

Rebuilding the lvl isn't a option - it took around 20h to reach this far and its basically complete.
Wolf
18
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 15th Mar 2011 04:41 Edited at: 15th Mar 2011 04:42
Your lightmapsun is active, please post your setup.ini



-Wolf

God Helps the Beast in Me!
dustofdeath
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Posted: 15th Mar 2011 04:56 Edited at: 15th Mar 2011 04:59


Also, its only on this map, setup.ini should be global for all the maps?
Wolf
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Location: Luxemburg
Posted: 15th Mar 2011 05:11 Edited at: 15th Mar 2011 05:11
Your setup.ini is fine ... and yes, it applies to all maps.

The only thing I would suggest is setting "lightmapatten" to 32.

Does this segment use a shader? If yes, do mind posting a jpeg of its specular map?



-Wolf

God Helps the Beast in Me!
dustofdeath
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Posted: 15th Mar 2011 05:38 Edited at: 15th Mar 2011 05:42
no shader, other walls aroudn are fine, its just walls at a specific angle.. also if i turn around and walk backwards. its black and ok.

Ill look what to lightmap/bump and if i need to when its all set up

Oh and what the patternsize actually do?

Also there are some ground etc on top layer.. and i can see the edges being "brighter", also the ground itself flickers lighter/darker.

Only light i have is dynamic, range 0 (for the flashligth script).
I did use some lights - to illuminate the small room, but went for no lights + flashlight (out of memory and fits the theme better).

I just wish there were a "entity browser" - to show all the added entities.
(the main lvl is large area, that small dark room is 2 lvls under it through a "pipe")

(on screens i set ambient up a little to see the rest of te area and took 2 shots of the sample spot at different angle when the problem dissappeared)
some screens:







Oops, one of the images is a little messed up... test game doesent like alt-tab.


Screens from dark look bad :/ the outside 2 images are hard to notice, but ground gets lit up kinda when facing at on direction (is brighter).

First 2 basically are same corner, one where floor and wall are lit then when theyr not. Last one shows part of the wall dar kas it should (the one in the pic above i posted).
dustofdeath
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Posted: 15th Mar 2011 11:39
i dont really know what was the issue, but after i cleaned all the bin files with cleaner, re-replaced fullscreen bloom shader with bond1 one (i used it before tho)m its gone.

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