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FPSC Classic Product Chat / Level Design Guide - By ThoughtWire Software

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ThoughtWire Software
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Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 16th Mar 2011 20:36 Edited at: 16th Mar 2011 20:37
[center]

Hi guys, I've been here for a little while now and I have only contributed to the community in very few ways. So, I have created a little FPSC based level design guide based on ideas I have developed. It is brief, but gives you the information required for each topic. A version of Microsoft Word XP or higher is required to view it. Hopefully it will be helpful for some newer (or maybe even older) members of the community.

If you have any in-depth queries on the topic of one of my level design ideas feel free to email me:



DOWNLOAD IS ATTACHED

Thanks for reading!

ThoughtWire Software -

www.thoughtwire.co.uk
Dark Frager
16
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Joined: 16th Mar 2010
Location: The Void.
Posted: 16th Mar 2011 20:39 Edited at: 16th Mar 2011 20:43
Cool, D/L'ing right now.

Edit: Read it and I liked it. It provided some cool information. Too bad it was short.


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ThoughtWire Software
15
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Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 16th Mar 2011 20:58
@ Dark Frager Yeah, it is a bit short. But it is aimed at newer users so I don't want to overload their precious little minds. I may however write another one when I get more inspiration for level designs. I could also go into to detail on existing level designs and go into more depth on the ones in this guide. Hmm, that is likely to happen now I think about it more...

Anyway, thanks for reading!

ThoughtWire Software -

www.thoughtwire.co.uk
Ched80
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 16th Mar 2011 22:20
Nice guide, if you're aiming it at new users I would maybe show some examples from complete games, either those made in FPSC or more famous examples - these will help the newbie relate the explanation. Good work though!

I'd also provide a *.pdf version incase people don't have word XP - I believe Cute pdf is free.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
ThoughtWire Software
15
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Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 16th Mar 2011 22:50 Edited at: 16th Mar 2011 22:54
[center]PDF Version:

@ Ched80 Yeah, attaching the .pdf now. I will remember the example/built screens for the next guide.

PDF DOWNLOAD ATTACHED

ThoughtWire Software -

www.thoughtwire.co.uk
Design Runner
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 16th Mar 2011 22:52
Not a bad guide. I must say I disagree with the grid method. Thats just me though.

The quick brown fox jumps over the lazy dog
ThoughtWire Software
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Location: Inside your fridge, drinking your milk.
Posted: 16th Mar 2011 22:57 Edited at: 16th Mar 2011 23:03
@ Design Runner The grid method is an extremely basic method for very early users. And early users are the only people I advise to use it. Although; if it is used well it can actually turn out quite good for a maze based level.

But yeah, I would only use it if I was starting out (and I did) but I would never use it now.

ThoughtWire Software -

www.thoughtwire.co.uk
Dark Frager
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Joined: 16th Mar 2010
Location: The Void.
Posted: 16th Mar 2011 23:01
Quote: "Design Method"


LOL


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ThoughtWire Software
15
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Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 16th Mar 2011 23:04
@ Dark Frager I almost died of laughter when I saw it. But it has been corrected now.

ThoughtWire Software -

www.thoughtwire.co.uk

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