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FPSC Classic Models and Media / ANOTHER FPSC Cutscenes question

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Sakores
15
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Joined: 4th Dec 2010
Location:
Posted: 17th Mar 2011 00:34
Now I know there are alot of posts out there about cutscenes and "whats the best program to use to make them?" kind of questions, but none of these answers have fully satisfied me, so tell me. Is there a software where I can animate entities,and use them for cutscenes, for fpsc? I'm not talking like a first person view and screen recording in game with way points, or making original characters just for cutscenes, I mean like having a Chainsaw Brute roar, kick down a door and cut a guy in half or something. I am seeing what I'm thinking of using a combination of Iclone 4, CrazyTalk, and a greenscreen editing software. Also wondering why fpsc doesn't have 3d Animator specific to it? (you know where you could like take an entity and edit it's animations or something) Please help out money is no object
Kravenwolf
17
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 17th Mar 2011 04:45 Edited at: 17th Mar 2011 04:58
You can use Blender, Milkshape, Fragmotion, 3D Studio Max, etc. Just about any software application that supports animation will work just fine. The reason animated cutscenes aren't seen to often (if at all) in the WIP board is because the amount of work involved, for those that actually have the skill to pull it off, just isn't worth the effort for a 15 minute game.


Quote: "I mean like having a Chainsaw Brute roar, kick down a door and cut a guy in half or something. "


You would need to import all of those characters and entity meshes (the Chainsaw Brute, the door, the guy, etc) into your animation program. It would also be helpful if you were to load the actual area this scene will be taking place in as well, (walls, etc); so you don't create the animations to play through a static object. Then, start creating your animation sequences;

1. Chainsaw brute roars.
2. Chainsaw brute moves forward (default animation), and slashes chainsaw down.
3. Door crumbles into pieces.
4. Chainsaw brute moves foward(default animation) toward the 'guy'
5. Chainsaw brute raises chainsaw and brings it down on guy
6. Guy gets sliced in half.

*(The alternative to the above method, of course; is simply working on each entities' animations one at a time, and putting them all together in FPS Creator.)


Once all of those animations are accounted for, you can either link them together or have them play individually using scripts and triggers in-game to call them. Then you can spin the camera (the player-position) around the action as it happens; looping the animations so the action repeats, and you can capture various views of the scene playing out. Then, import you capture into a video editing program, break it up, piece together various camera views, add in effects; sounds, music, etc. And, you have a cutscene

Kravenwolf

Sakores
15
Years of Service
User Offline
Joined: 4th Dec 2010
Location:
Posted: 17th Mar 2011 22:51
thanks man! but another question, not a big deal but are there any that use the bone type animation? not required but is easiest for me to use, nice new sig btw (or at least new to me xP)
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 18th Mar 2011 20:16 Edited at: 18th Mar 2011 20:17
...here's a blast from the past that can assist you in creating Machinima directly
from within FPSC:

http://forum.thegamecreators.com/?m=forum_view&t=143423&b=23

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