Hmm... I had accidentally deleted the source file(It was only the mouse code anyway), so I quickly recoded the pointer code which was:
set display mode 1280,800,32:maximize window:hide mouse:sync on:sync
set dir "C:\Users\Anthony\Desktop\Game Design\Ages of Epics\AoE"
load image "brnzmselrg.png",1
do
cls rgb(255,255,255)
sprite 1,mousex(),mousey(),1
sync
loop
And, the results were perfect:
I must have used a lower quality compression. I guess I just didn't set it right.
Also, @ Grog:
Yeah, I understand. Just seems like it could be done in less lines of code.
Thanks, guys. Moral of the story DB newcomers? Set your compression right!!!
If life were like a box of chocolates, I'd know what I would get... The one that got dropped on the floor and put back in the box.
Iye nehvur yoose spehl chehk, ahn mie tippyng izz fiyne.