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DarkBASIC Professional Discussion / [LOCKED] DarkBasic vs UDK?

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Alkerak
15
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Joined: 7th Mar 2011
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Posted: 17th Mar 2011 05:16
You know, having purchased DarkGam Studio Bonanza and working with it, there is such an 'old' aura around it ...

I mean, broken demos, undocumented commands, faulty GUI system ...
I wonder what are its advantages compared to UDK for example, or even Unity? Besides sustem specs.
I mean, not even blender uses .x files to export anymore (script broken).
Why not give it a major overhaul?
Skrylar
15
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Joined: 17th Mar 2011
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Posted: 17th Mar 2011 07:57
I suspect the reason is similar to Blitz Research. Both Blitz and TGC are presently stuffing all of their power in to writing "write-once-compile-anywhere" packages, and since both have maybe one person who does all of the language design and compiler writing it doesn't leave a lot of room for maintenance.

The only advantage I can think of at the moment (compared to UDK and Unity) is that it's "cheaper" for commercial use (in cost, not factoring developer time), in that UDK is 250,000$ (unless you negotiate royalties) and Unity is about 2000$+. They both also have more (potentially) overwhelming languages (since Unity uses industry languages like C#) and UDK uses a domain specific one that is still quite advanced (UnrealScript, last I checked.) Torque is up there too in cost, but if you have a "personal" license it's about 100$.
Van B
Moderator
23
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 17th Mar 2011 09:05
Thread Locked

This thread has been locked for the following reason: Discussions like this only lead to flames.

AUP Section 3.17 ...Moderators shall, at their discretion, determine what constitutes a violation of these terms, along with generally accepted netiquette standards, and can take action against those who violate these rules.

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