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3 Dimensional Chat / Blender To FPSC FX textures

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x2tom
14
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Warszawa, Polska
Posted: 17th Mar 2011 13:59
Hi
I've managed to export my models for FPSC but there something I would like to understand.

Let's say that I have car model with 3 textures assigned to it and it works just fine when put to FPSC. And thats when my question appears.

For example if I want to make specular map for every of textures (car elements). Do I have to UV Unwrap them or I can just copy each of diffuse textures and make from them specular maps with proper name.

I hope you can understand what I've meant. Sorry I'm not native english speaker.

Anyway... Do I have to UVUnwrap every texture (diffuse and specular) in blender and then export it to .X file or I can just UVUnwrap the diffuse one and spec map will be applied automatically when I use FX?

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