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FPSC Classic Product Chat / 3ds Max Animation

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jules
16
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Joined: 19th May 2010
Location:
Posted: 17th Mar 2011 21:14
Hi there guys,
i´ve got 3ds Max 9 and want to export a model in x file with an animation to put it into my game in fpsc x9. Long time ago i bought the zombie apocalypse pack and with that there comes a folder named "zombie_apocalypse_extras". So because I like the mobzombie the most I want to unit my own 3d models with the mobzombie.bip. The text says:
"Mob Zombie biped animation set by Mark Blosser.
Requires 3ds Max 2009 or later. Frame rate is 25fps."
So i load the animation bip file into my 3ds max and insert it into my model.
So when i klick the play button my 3d model doin all the cool animations like the mob zombies --> everything works fine!!!
BUT if i export my model with animation via panda x exporter i only got my own zombie model without animation. i mean in fpsc it didn´t move!
I opened the x file with action 3d reducer and other progs but i didn´t got any animation here. Can someone please tell me how to correctly extract my model with an animation that will work in fpsc x9?
henry ham
18
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 17th Mar 2011 23:27
take a look here for the export settings ,chances are you have somthing wrong with your settings.

http://www.thegamecreators.com/?m=view_product&id=2001&page=CharacterStudio

cheers henry

jules
16
Years of Service
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Joined: 19th May 2010
Location:
Posted: 18th Mar 2011 17:27
cool i will try that! thx
dustofdeath
15
Years of Service
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Joined: 7th Mar 2011
Location:
Posted: 18th Mar 2011 19:42
alternatively you can go to the 3d section of the forum and look for the .x importer/exporter i posted, if panda doesent work the way it should for you.

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