I'm testing collision against my player object but it wasn't working so I used
SC_DrawObjectBounds(player);
at first it didn't appear to be working but then after a bit of jumping about I found that the bounds had been drawn far below the object (see attached screenshot)
I can't imagine this is a problem with the model so what code could cause this? The only relevant code I have is this:
//player
dbLoadObject("Media//player//ColZ.X",player);
dbPositionObject( player,329,-655,-1202 );
dbRotateObject(player,0,0,0);
dbSetObjectSpeed(player,10000);
SC_SetupObject( player,0,1 );
SC_AllowObjectScaling(player);
dbScaleObject(player,15,15,15);
and SC_UpdateObject(player); in the loop...
thanks for any help