Hi
Im having troubles with my segments crashing fpsc. Can i have some help with this edited version of a firma script? The meshes and textures exist in the places in this I'd like to keep them there if i can.
Thanks
;Segment Spec
;Header
partmax = 16
lastmeshmax = 16
;Segment Parts
partmode0 = 0
meshname0 = segments\JZ\Mesh\FloorA.x
offy0 = -51
texture0 = segments\JZ\Textures\WoodFloor.TGA
effect0 =
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 1
materialindex0 = 2
partmode1 = 0
meshname1 = segments\JZ\Mesh\WallA.x
offz1 = 50
texture1 = segments\JZ\Textures\PlasterLOW1.TGA
effect1 =
colmode1 = 1
csgmesh1 =
csgmode1 = 0
csgimmune1 = 0
lightmode1 = 0
multimeshmode1 = 1
materialindex1 = 2
partmode2 = 0
meshname2 = segments\JZ\Mesh\CornA.x
offx2 = -50
offz2 = 50
texture2 = segments\JZ\Textures\PlasterLOW1.TGA
effect2 =
colmode2 = 1
csgmesh2 =
csgmode2 = 0
csgimmune2 = 0
lightmode2 = 0
multimeshmode2 = 0
materialindex2 = 2
partmode3 = 0
meshname3 = segments\JZ\Mesh\CornA.x
offx3 = 50
offz3 = 50
roty3 = 90
texture3 = segments\JZ\Textures\PlasterLOW1.TGA
effect3 =
colmode3 = 1
csgmesh3 =
csgmode3 = 0
csgimmune3 = 0
lightmode3 = 0
multimeshmode3 = 0
materialindex3 = 2
partmode4 = 0
meshname4 = segments\JZ\Mesh\WallA.x
offx4 = 50
roty4 = 90
texture4 = segments\JZ\Textures\PlasterLOW1.TGA
effect4 =
colmode4 = 1
csgmesh4 =
csgmode4 = 0
csgimmune4 = 0
lightmode4 = 0
multimeshmode4 = 1
materialindex4 = 2
partmode5 = 0
meshname5 = segments\JZ\Mesh\WallA.x
offz5 = -50
roty5 = 180
texture5 = segments\JZ\Textures\PlasterLOW1.TGA
effect5 =
colmode5 = 1
csgmesh5 =
csgmode5 = 0
csgimmune5 = 0
lightmode5 = 0
multimeshmode5 = 1
materialindex5 = 2
partmode6 = 0
meshname6 = segments\JZ\Mesh\WallA.x
offx6 = -50
roty6 = 270
texture6 = segments\JZ\Textures\PlasterLOW1.TGA
effect6 =
colmode6 = 1
csgmesh6 =
csgmode6 = 0
csgimmune6 = 0
lightmode6 = 0
multimeshmode6 = 1
materialindex6 = 2
partmode7 = 0
meshname7 = segments\JZ\Mesh\CornA.x
offx7 = 50
offz7 = -50
roty7 = 180
texture7 = segments\JZ\Textures\PlasterLOW1.TGA
effect7 =
colmode7 = 1
csgmesh7 =
csgmode7 = 0
csgimmune7 = 0
lightmode7 = 0
multimeshmode7 = 0
materialindex7 = 2
partmode8 = 0
meshname8 = segments\JZ\Mesh\CornA.x
offx8 = -50
offz8 = -50
roty8 = 270
texture8 = segments\JZ\Textures\PlasterLOW1.TGA
effect8 =
colmode8 = 1
csgmesh8 =
csgmode8 = 0
csgimmune8 = 0
lightmode8 = 0
multimeshmode8 = 0
materialindex8 = 2
;Segment Visibility
visoverlay = 0
visfloor = 0
visroof = -1
viswallb = 5,11
viswallr = 4,10
viswallf = 1,9
viswalll = 6,12
viscornertl = 2,15
viscornertr = 3,16
viscornerbr = 7,13
viscornerbl = 8,14
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = 0
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 0
;end
http://sites.google.com/site/jordanz2010/