(First of all I want to thank you all for answering all my previous questions so clearly... it is rare to find such a non troll infested forum these days) THANK YOU!!!
well now as for the question... pretty much technical.
I have made a teleporter out of my trigger zone so for the main script I selected the transportifused.fpi script to do that. One problem remains. I want to change the sound sample that is being played when the Im being the action occurs (I'm being teleported). The path to the sound sample is NOT written in the Trigger zone entity but it is written in the transportifused.fpi script file. Well I guess all it takes is to make a copy of that scrit for backup and edit the sound path to a desired sample BUT I am cautious about what will happen when I "build"/compile the full game.
So you all know that if you use custom textures, sounds etc inside** of the map editor then when the final game is "build" or compiled then the FPSC takes all the external files that you mentioned in the map editor and puts them into one single specified folder.
I'm wondering - does that apply to the custom sound files that I mentioned in the .fpi scripts? Will those files be copied too or do I have to copy them manually?
Thank you again for helping
No I'm not your sandwich