This is a working image of the next GUI. I think you can guess what it does. If you have any ideas that I can incorporate I will give them a shot.
I have included so far these main types of mesh's for this.
1. 1 plane or flat - distance or border where the players view is limited to straight on. This can provide anything from tree lines, fences, hills, cabins, etc.
2. 2 planes - far or medium distance viewable from 180 degrees, invisible from rear.
3. 4 planes - medium distance viewable 360 degrees.
4. 8 planes - near distance viewable 360 degrees.
5. Low mesh for plants and grass in both 2 and 4 plane (180 and 360 viewable - single mesh and multi-mesh.
Scale meshes from 10% - 300% in both height and width
I'm currently working on a viewable representation of the mesh size in comparison to the player.... not sure which direction to go with that.
It will also have some configurable FPE settings.
At the moment the plan is to provide a number of included textures, enough to make a good variety of trees, plants, grasses, objects of all different sizes. If it works out well it could also be a media pack and level FPM. Any help with that would also be appreciated.
Any input is appreciated.
Brian.
... and the band played on.