Hi , I'm attempting to realize normal maping for the entities and the segments of my projectc , and so I'm creating the entities/segmentsshader ready as described in bond1's tutorials.
so i create _d, _d2, _n and _S for any entity/segment and after i apply the bond1's shader "tangentbasis.fx"
these are my results..
1st room
Workshup blue low
Original textures
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Normal map Textures
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Second Room
Basement Brick
Original Textures
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Normal Map Textures
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what do you think about results??
is'seems like good but i think (i primis for he Basement brick) they are too plasticky and seems to be artificial.
it's normal or are there procedures that can help to reach a better result?
i used photosop with the nividia tool to create normals ..
thank you in advance for any reply and help..
leon