Hello again forum!
Man, it feels like I haven't been here in ages.
Anyway. Check out the picture. I've just been designing these models in Blender 3D (I changed the mesh type in Blender from Solid to Smooth) exporting them as .x then importing them into Entity Workshop V2, then export again to FPSC x10. Fairly simple stuff. However, The polygons/faces whatever you would call them are very prominent when I use lighting and the bags cast their shadows.
Is there a solution to this? This problem has cropped up in the past for me, but it's been passable since I usually stick to flat/square models. Any advice would be appreciated!
Regards,
Little Richard
