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FPSC Classic Models and Media / Prominent Polygon Problem

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littlerichard
15
Years of Service
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Joined: 18th Jan 2011
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Posted: 20th Mar 2011 06:23 Edited at: 20th Mar 2011 06:24
Hello again forum!
Man, it feels like I haven't been here in ages.

Anyway. Check out the picture. I've just been designing these models in Blender 3D (I changed the mesh type in Blender from Solid to Smooth) exporting them as .x then importing them into Entity Workshop V2, then export again to FPSC x10. Fairly simple stuff. However, The polygons/faces whatever you would call them are very prominent when I use lighting and the bags cast their shadows.

Is there a solution to this? This problem has cropped up in the past for me, but it's been passable since I usually stick to flat/square models. Any advice would be appreciated!

Regards,
Little Richard
starmind 001
FPSC Reloaded Backer
18
Years of Service
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Joined: 23rd Sep 2007
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Posted: 20th Mar 2011 18:09
when exporting the model from blender just make sure the apply modifiers is pressed. this should work. I mainly export with the model solid and use a normal map that is smooth.

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