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FPSC Classic Product Chat / 1.18. water question?

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UberXDominus
17
Years of Service
User Offline
Joined: 16th Jun 2009
Location:
Posted: 20th Mar 2011 16:35
Hi everyone,

I have have put water into my fpsc levels but when I get the right height of water I want and press enter it does not save when I build a test game of my level again. Is there a way you can save the water level once you are satisfied with it in the test game so it carries over to your next test game of the same level?

Thanks

Uber
Stalker93
17
Years of Service
User Offline
Joined: 1st Sep 2008
Location: Italy
Posted: 22nd Mar 2011 16:12
You can achieve this by scripting. Place a trigger zone where you want and set as its main script this


...where waterfogdist= is used to define the underwater fog distance; waterred= ,watergreen= ,waterblue= , are used to set the water color; waterheightofzone= , is used to set the water height (not sure for this last one). Just experiment with these commands until you find what you want And if you need help just ask again

(Well, if you're using FPS Creator X10, I think that the commands will be different, but I don't know them since I'm using the X9..)
UberXDominus
17
Years of Service
User Offline
Joined: 16th Jun 2009
Location:
Posted: 22nd Mar 2011 23:12
Yea its is working thanks so much!

Yea I am using x9 should have specified, my bad.

Uber

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