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Dark GDK / Array of asteroids

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Ace_Lightning
13
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Joined: 17th Mar 2011
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Posted: 21st Mar 2011 12:09
Hi, everyone I'm making a 3d flight sim in which you have defend the earth against asteroids. I'm trying to make an array of asteroids(using spheres as placeholders for now) but I'm not sure how to do this.

Thanks
puppyofkosh
17
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Posted: 21st Mar 2011 22:16
I'd use the std::vector class

Also, do you have an asteroid class or are you just going to store the id's?
Ace_Lightning
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Joined: 17th Mar 2011
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Posted: 22nd Mar 2011 14:57
Thanks for getting back to me I have an asteroid class. I'm confused about how to use the dbMakeObjectSphere() command in an array would I have to use the std::vector class or is my asteroid class ok (I've got a lot to learn lol)
puppyofkosh
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Posted: 23rd Mar 2011 02:31
I would add a "makeObject" or something method in your class, then iterate through the array and call it.



Then

Ace_Lightning
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Posted: 26th Mar 2011 15:07
Thanks but I've been having some problems with the std::vector class it keeps giving me errors something to do with unable to update vc90 and because of that i have to copy all of my code on to another file

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