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FPSC Classic Product Chat / Cinamatic/Scenes help please!

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CriXx
15
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Joined: 21st Mar 2011
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Posted: 21st Mar 2011 18:47
Is there a way to add cinamatics in the game like most games of today has, what do i require to add them?

Basicly cinamatics that are part of the game, lets say i want to have a cinamatic of my character talking to another character instaid of it being in the game itself it would have a short cinamatic, does this require software or can i do this from the game itself? if so then how do i do this exactly?

Also i would like to know if it is possible to add animation control to the cinamatic lets say when i press "I" it would show a inventory i would like to know if this is possible?

Is it also possible to be able to have the cinamatic view a scene that shows everyone in the scene meaning not from your character's view but it would show all characters in the nearby area or swap between character views?

One last question is it possible to add cinamatics that will allow you to look at your body and if you could press a button to choose if you would lets say reach for Cigerettes or Reach for a weapon etc if so would it require a software or could i do all of this straight from FPS Creator

Note i am planing on using FPS Creator X10. If all this requires aditional software i am willing to get it, any help will be apreciated.
Scurvy Lobster
20
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 21st Mar 2011 23:12
It easily done by using the Story Zone found under Markers. Be editing one of these you can set it to play a video file.

Animation control during cut scenes is possible but would require scripting for setting up keys that play certain videos. I would take that one to the Script section of this board.

Alamo
21
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Joined: 18th May 2005
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Posted: 21st Mar 2011 23:49
CriXx, from your post I suppose you mean ingame cutscenes, right?
Unfortunately, I doubt there is an easy way to do it.

You would need a lot of scripting, also please note your game avatar has no actual "body" in fpsc, it is just your weapon model + animations.

You could maybe use some fpsc mod (I think RPG-mod has camera control, but I am not very sure about it), or just script the scenes by yourself, which would be a lot of work especially if you are begginer in fpsc...

"Proto-code" would look somewhat like:
1. freeze player
2. fade out
3. apply mask to hide your weapons (or hide HUD or weapons by script)
4. spawn character model (YOU)
5. fade in
6. run sounds and animations (your cutscene)
7. fade out
8. destroy your character model (YOU)
9. hide mask or show your weapons/HUD
10. fade in
11. unfreeze player

CriXx
15
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Joined: 21st Mar 2011
Location:
Posted: 22nd Mar 2011 02:05
So in terms there is no camera objects in fpsc? like lets say i place a camera object in the editor facing a character talking and it would make a scene of it? in this case i was thinking if that is possible can't i then just look down press lets say button I for the action, then the animation plays while you look down? and if you dont look down it would just simply play it without you seeing it? The body i understand ill see if i can find a mod for it.

I understand you can play a video file granted, but is there no way i can record a video inside the game from certan angles? I know if you test the game you can record but im thinking more of the likes of making it more point view lets say a camera in the corner of the editor of the map, and another in the other corner of the room, that will show you example where to go if you get lost by pressing T for TIPS button

Scripting i can do its not a big issue i just need to know if its possible to create a Cinamatic movie in the game from any point, and be able to switch point to point at sertan times?

And yes i mean ingame cutscenes if you could give me a basic idea on where to begin i would apreciate it.

The proto code you speak of, where in that case should i script this for example ""Proto-code" would look somewhat like:
1. freeze player
2. fade out
3. apply mask to hide your weapons (or hide HUD or weapons by script)
4. spawn character model (YOU)
5. fade in
6. run sounds and animations (your cutscene)
7. fade out
8. destroy your character model (YOU)
9. hide mask or show your weapons/HUD
10. fade in
11. unfreeze player"

Is there a place spesificly to do this? and where?
If its not in C++ im a fast learner.

Thanx guys just need help with this! because i cant find a way to make propper ingame cutscenes?
Kravenwolf
17
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 22nd Mar 2011 06:30 Edited at: 22nd Mar 2011 06:33
Hi CriXx,

I've covered your first question about pulling off cutscenes/cinematics in FPS Creator no more than a week ago in a different thread. I'll link you that thread so you can read what I wrote about it there;

http://forum.thegamecreators.com/?m=forum_view&t=182922&b=24


And, here is a video another member made using (to my knowledge) no other cameras aside from the player camera to record a cinematic scene within the engine (to give you an idea of what you could pull off using what's already available to you);

http://www.youtube.com/watch?v=E2613hf11pE&feature=player_embedded


Quote: "is there no way i can record a video inside the game from certan angles? I know if you test the game you can record but im thinking more of the likes of making it more point view lets say a camera in the corner of the editor of the map"


The non-scripting approach would be to set up a series of invisible planes above/in the corner of your map (or where ever you want your point of view to be), and then in test game, walk around on those planes looking down to record your scene. Otherwise;


Quote: "Scripting i can do its not a big issue i just need to know if its possible to create a Cinamatic movie in the game from any point, and be able to switch point to point at sertan times?"


If scripting really isn't a big issue, then I would recommend looking into Project Blue Mod. It gives you the ability to manipulate camera views, angles, and etc via scripts. Essentially, you could set up your camera system to run in first-person perspective, but then when the player camera reaches a certain trigger, the camera changes to a fixed position overlooking the entire room, etc.

Project Blue Mod Official Thread:http://forum.thegamecreators.com/?m=forum_view&t=165834&b=21


Quote: "is it possible to add cinamatics that will allow you to look at your body and if you could press a button to choose if you would lets say reach for Cigerettes or Reach for a weapon"


Project Blue Mod also allows you to attach player legs to the player camera with a simple script. Reaching for cigarettes or a weapon would just be a simple weapon animation, which there are several tutorials around the forum that cover basic weapon rigging.



Kravenwolf

CriXx
15
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Joined: 21st Mar 2011
Location:
Posted: 22nd Mar 2011 07:21
@Kravenwolf Your post was the most usefull post i have read, i truely am thankful for your help and i will most definitly put it to good use!

My team, and i have some great plans and ideas for a new game that will Have alot of things that most games does not have like eg. the cig's, which you will be able to pull out of a pocket and light at any time untill you run out, and some extras that i cannot mention but it does give you the basic idea like pulling the gun from your holdster instaid of just having it on you, or pulling it from your back.

This game will pull the most realistic principles you could think of. But those are just words, but we will reach one step at a time, Thank you so much for your help!

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