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Dark GDK / Distortion of viewing 3D objects. Please, help.

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s_i
15
Years of Service
User Offline
Joined: 23rd May 2009
Location: Russia
Posted: 21st Mar 2011 21:14
I have 3D sphere (planet). I see it in the center of the screen like right circle, but in the corner or edge of the screen I see it like distorted circle. But I need always right circles. What to do???
(See picture in attachment for example.)

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WLGfx
17
Years of Service
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 22nd Mar 2011 03:05
You could try different values for the FOV range (field of vision). Usually defaults to 75 I believe.

Warning! May contain Nuts!
Morcilla
21
Years of Service
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Joined: 1st Dec 2002
Location: Spain
Posted: 22nd Mar 2011 11:44
That's true. Use a small camera FOV to see them rounded at the edges of the screen, like 30º.

The higher the FOV, the higher the distortion. For a 360º FOV, the whole world surrounding the camera is shown on a flat 2d screen...

s_i
15
Years of Service
User Offline
Joined: 23rd May 2009
Location: Russia
Posted: 22nd Mar 2011 20:43
Yes, it helps!
Thank you, WLGfx & Morcilla !

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