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FPSC Classic Scripts / kill counter?

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flaming chainsaw
15
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Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 22nd Mar 2011 21:54
has anyone made a kill counter script?, im screwing around with the money system from the nazi zombie fan game cause the conjoured cash system hasnt worked for me. ive gotten it to say "kills" on the screen, but i cant get any numbers to show up, anyone got any working scripts or ideas on how to make a kill counter?
Michael Thompson
17
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Joined: 15th Aug 2008
Location: Behind you (if not, in australia)
Posted: 25th Mar 2011 10:52
I have seen it done once before, it was put into a kill script. basically, when the death script was run, it would increase a certain global variable by 1.

http://www.flashstargamecreations.webs.com
YSG
15
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Joined: 31st Jul 2010
Location: In your head
Posted: 26th Mar 2011 18:12
YSG
15
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Joined: 31st Jul 2010
Location: In your head
Posted: 26th Mar 2011 18:34 Edited at: 26th Mar 2011 18:47
double post
flaming chainsaw
15
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Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 26th Mar 2011 19:26
awsome, ima try it out
flaming chainsaw
15
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Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 26th Mar 2011 19:33
how do you set it up, do you put the workingkillcounter.fpi in the appear ai or in a trigger zone?
YSG
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Joined: 31st Jul 2010
Location: In your head
Posted: 26th Mar 2011 20:06
I'd put it in a trigger just to keep track of it. Put the death script in the entity's destroy section.
YSG
15
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Joined: 31st Jul 2010
Location: In your head
Posted: 26th Mar 2011 21:08
I'd put it in a trigger just to keep track of it. Put the death script in the entity's destroy section.
flaming chainsaw
15
Years of Service
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Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 27th Mar 2011 05:11
does it only work for v118?
YSG
15
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Joined: 31st Jul 2010
Location: In your head
Posted: 27th Mar 2011 20:18
I'm not sure about other versions but i know for sure it works in v1.18.

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