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2D All the way! / Move Object to Player (from any position)

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Crabbages
13
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Joined: 12th Aug 2010
Location:
Posted: 22nd Mar 2011 23:46
Hello everyone.
Soooo the player would be in the centre of the screen and the object (which could spawn anywhere) will travel to the player and allways at a certain speed nomatter the distance.

I feel like I keep coming close but slipping up along the way...is there an answer? I bet it's staring me in the face.
(atm im looking into trigonometry with sin and cos but good grief my brain hurts.)

Thanks for loooking.
Hodgey
14
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Joined: 10th Oct 2009
Location: Australia
Posted: 23rd Mar 2011 12:19
Hi, here is a 2D example, hope it is what you're looking for. If you're looking for a 3d version, I don't have time to write one up right now but maybe on the weekend.



A clever person solves a problem, a wise person avoids it - Albert Einstein
Crabbages
13
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Joined: 12th Aug 2010
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Posted: 23rd Mar 2011 18:26
Brilliant! Thankyou very much.
You could do a 3D version to help other people and the future me, I had done alot of searching and don't remember a 3d version I just remember a mountain of 404 pages but this alone was wonderful.
I always feel terrible that I only ever ask for help and can't give any...someday.. I should sit down with this and conquer my old enemy trigonometry.

Thank you again
kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 23rd Mar 2011 21:32
( By the way, wrong thread , next time post it here or here )

Hodgey
14
Years of Service
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Joined: 10th Oct 2009
Location: Australia
Posted: 23rd Mar 2011 22:25
Glad it helped. Just realized that the sin and cos functions aren't necessary so to save you a bit of grief here is the same example without the sin and cos which works just as well.



A clever person solves a problem, a wise person avoids it - Albert Einstein

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