OK, lots of questions today - been doing lots of coding. I was getting some last minute stuff in before I went to bed. Im adding a picket fence to the game. Didnt want it high poly so I said "hey! Ill just use a plain!" That didnt work so well.
I set the image colorkey to 0,0,0, then set the transparency on (example below) But the weird part is, if there isnt an object BEHIND the object that has transparency, the object has a weird 'glow' around it.
Example pic:
See, when the bush is behind the object, no glow. But when it isnt,,weird huh?
Heres the texture (sry slow internet users - had to use BMP or it makes some of the black pixels not black)
And now for the code
[img]Make Object Plain 16,140,125
Set Object Transparency 16,1
Texture Object 16,24
Position Object 16,2072,70,3655[/img]
Any help here? A bug maybe?
Dark Basic Professional Version 1.05
Direct X V9.0
Athlon 2600+
Windows XP Home
2.08 GHz
512 Ram
120 Gig HD
GeForce 4 MX 440 Inbuilt
Running Modes:
Full Screen Exclusive
800*600*24/32
RPGamer
Current Project: Eternal Destiny
We need a texture artist!
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