Quote: "The first thing i have realised is that not all of the statements are functioning for example the statement to receive terrain width and depth."
Hey Avoth, the commands 'get terrain size x' and 'get terrain size z' do NOT return the actual size of the terrain, but the segments. Terrains created with Advanced terrain are treated like regular objects.
So, if you wanna know the exact size of your terrain, just add these commands inside your do/loop:
print "terrain width= ", object size x (terrain number)
print "terrain depth= ", object size z (terrain number)
From the help files:
OBJECT SIZE Z
This command will return the full depth of the object.
Syntax
Return Float=OBJECT SIZE Z(Object Number)
Return Float=OBJECT SIZE Z(Object Number, Actual Size)
Parameters
Object Number
Integer
The object number
Actual Size
Integer
This value is an integer number such as 1.
Returns
This command will return the full depth of the object
Description
If then additional parameter ActualSize is set to one, the scale of the object is taken into account when returning the size of the object.
Quote: "As it stands i have been using 3D World Studio which does NOT export to .DBT which is kinda of useless making the only export method useful from it being save heightmap.
This however is also uesless as it developes an inacurate terrain when turned into a map in DBPro. The map is a rough sketch of what you had before due to its 64x64 scale of a, for example, 1028x1028 map loosing certain points of detail which could prove vital when creating your game world."
Yeah, I haven't found any program (yet) that converts or exports to the .DBT format.
But, are you saying that 3DWS exports the heightmaps to only 64x64?
Cheers
SLAYER RULES! YEAH, MAN!!