hey dude
well you need gimp with dds and normal attachments
get ya texture
copy it call it d2
the orig just d
then same image go to normal map and make as bumpy as you want save as n
then the hard bit, the spec
get image make it black/white, then make a mask layer as alpha
then select then fill texture with black then apply layer mask and save as s
make sure bit maps saved and in dds format
then for each diff type of object
doors are
textured = texturebank\user\doors\tomb doors\door_a\door_a_D2.tga
effect = effectbank\bumpent\bumpent.fx
---------------------------------------------------------------------------------------
characters are :
textured = raknos_1_D.tga
effect = effectbank\bumpbone\bumpbone.fx
---------------------------------------------------------------------------------------
lifts are
textured = texturebank\scifi\scenery\lifts\Lift_a\L_a_02_D2.tga
effect = effectbank\illuminationent\illuminationent.fx
---------------------------------------------------------------------------------------
beds and static entities
textured = texturebank\scifi\scenery\furniture\beda\bed_A_d2.tga
effect = effectbank\bumpent\bumpent.fx
----------------------------------------------------------------------------------------
walls and floors are
texture0 = texturebank\scifi\moonbase\rooms\Elite\floor_01_D.dds
transparency0 = 0
effect0 = effectbank\bump\bump.fx
this works for me
plus make sure you have lights in game
good luck
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