Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Hiding objects per camera...

Author
Message
JetFireDX
22
Years of Service
User Offline
Joined: 13th Oct 2003
Location:
Posted: 13th Oct 2003 11:33
Is there a way to hide an object per camera? Something like:

hide object camera number,object number

Or to make another camera use the culling of the first camera? (Polygons not visible to camera 1 are also not shown for camera 2, thus allowing sections to be seen through)

I am trying to use a second camera for a reflection effect, but the object the second cameras view is being textured to is getting in the way. Having the ability to do this would certainly make things easier, rather than having to remove the backs of the objects to see through the one sided polys.

Thanks!
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 13th Oct 2003 14:37
I had this problem with my camera 2 acting as a clairvoyant crystal ball. WE should send an email to lee regarding it if it is indeed a bug or just not implemented yet.

Login to post a reply

Server time is: 2026-07-26 04:27:01
Your offset time is: 2026-07-26 04:27:01