I had spent a couple hours trying to debug a problem and discovered that when using "limb texture name" I sometimes get just the short filename (example.jpg) or the complete relative path and name (media/textures/example.jpg).
So I started experimenting with the code below and a model. I noticed that when I print the "limb texture name" I get the complete filename with a path that does not even exist. The object is loaded completely textured so my assumption is that DPro defaults to the immediate folder if the file does not exist in the reported path. I am just wondering if using "limb texture name" reports both at random some how. The code is below with attachment.
I have not yet reproduced the randomness since I am testing on a different computer that does not have all the plugins I've been using. But the problem does happen, I have ran into it over and over again. When I get home, I'll try to repeat the randomness on the other machine, but in the meantime has anyone else discovered this?
sync on
load object "statue.dbo",1
do
lname$ = limb texture name(1,3)
set cursor 0,0
print lname$
sync
loop