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Dark GDK / Dark GDK generic units and 3DS Max generic units - are they the same?

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F4SHAD0
13
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Joined: 28th Jan 2011
Location: Behind You
Posted: 26th Mar 2011 01:12
The title says it all. Just something I want to know. It helps in my decision making on object sizes.
DeadTomGC
14
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Joined: 11th Aug 2010
Location: LU
Posted: 26th Mar 2011 04:59
I don't know the answer to that question, but If you look at a lot of the other posts on this forum you will find that 3ds objects don't load well into the dgdk, and there are few if any good converters that will preserve the objects original appearance.

Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 26th Mar 2011 09:39
i believe they are the same, but you should know that Z is up in 3ds max, but in GDK (or usually in direct3D apps), Y is up, so the exporter switches the axes

it's like, if you have a 1x1x1 cube in 3ds max, exporting it will generate a 1x1x1 cube to be ready for use in GDK, if you don't find them the same size, you can always scale everything to fit whatever you want, but i don't think it matters

WLGfx
17
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 27th Mar 2011 15:14
Try exporting using the left handed system. As for animation I've not tried it, but the options on panda give you max ticks, etc. As far as the other forums have answered panda doesn't work properly exporting max animations.

Warning! May contain Nuts!
Dodga
14
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Joined: 12th Dec 2009
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Posted: 29th Mar 2011 03:16
I use panda perfectly for max animations, it also gives me the correct orientation of the object.
bergice
17
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Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 30th Mar 2011 16:22
For me 1 unit in 3ds max is the same as 1 unit in dark basic. It also seems like it doesn't change the axis when imported to dark basic, so Z gets converted to Y.

Lucy in the

Sky with

Diamonds

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