Hi all,
So I\'m having a weird problem with my alpha channels... Here\'s a screen shot:
As you can see, some of the \"weeds\" growing out of the ground are rendering fine, but others have a weird white outline surrounding them where they overlap adjacent tiles.
Let me outline what I\'ve got in the scene. Each square of cobblestone floor is a separate object and the weeds are a part of that. The weeds themselves are just Plain polygons that stand up perpendicular to the ground, but they are part of the floor model and they reference the same texture, which is a PNG file (for the alpha channel) and I use \"SET OBJECT TRANSPARENCY ObjNum, 1\" to make the transparency in the PNG file be applied to the model.
I\'ve attached the texture so you can see what I\'m using.
The really odd thing about this is that the weeds are only getting surrounded by the white when I\'m facing in certain directions. Other directions they render fine (this is shown in the screen shot)
Oh, I'll also note that my backdrop is coloured white and so is my fog.
So does anyone have any idea why this might be happening at all? Let me know if you need any more info and I\'ll do my best to fill you in.
Malevolence: The Sword of Ahkranox
The infinite RPG
http://www.msoa-game.com