I hope it's okay to post this here, IanM's Matrix Utils aren't technically DBPro, but I wasn't sure.
If I use MAKE OBJECT PLANE to create a many vertexed object that has an unequal number of rows/columns, then the texture scale is off. Here's an example...
autocam off
box 0,0,256,256,0xFFFF0000,0xFFFFFFFF,0xFFFFFFFF,0xFFFF0000
get image 1,0,0,256,256
GridX# = 12
GridY# = 24
make object plane 1,GridX#*32,GridY#*32,GridX#,GridY#
texture object 1,1
`This is a work-around for the problem
`GridScale#=GridX#/GridY#
`scale object texture 1,1,GridScale#
position camera 0,800,0
point camera 0,0,0
wait key
I was expecting the texture to scale to the whole surface, but it's not. And it only seems to happen to the "Y" direction.
Is this a bug? Or just a condition I have to work around?