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DarkBASIC Professional Discussion / Advance Terrain - Error 6?

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Scraggle
Moderator
23
Years of Service
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 28th Mar 2011 19:32
I'm using Advanced Terrain and have just been issued with the incredibly helpful 'Error 6'.
Anyone know what it means?


chafari
Valued Member
20
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 28th Mar 2011 22:17
Could you show your code? it can help.

I'm not a grumpy grandpa
Mr Bigger
21
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Joined: 31st Jan 2005
Location: was here!
Posted: 29th Mar 2011 07:54
I think that means no valid height map.

AMD 2600+/1GB ram/GeForce 6600oc 256MB/W2KPro/DBPro 6.6.b
Green Gandalf
VIP Member
21
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 29th Mar 2011 12:06
Not sure about that. I get the equally helpful "Memory failure" error if the heightmap is missing from the folder - or do you mean the heightmap is there but invalid in some other way?
Mr Bigger
21
Years of Service
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Joined: 31st Jan 2005
Location: was here!
Posted: 29th Mar 2011 13:00
It means its unable to load the heightmap for some reason.

1. The command was not executed to load the heightmap.

2. The path to the heightmap is incorrect.

3. The heightmap is not a power of 2.

It was a few years back when i was messing with AT but i'm
90% sure it's a heightmap problem.

Since then i lost everything, including a list of all the AT errors so i havn't been updating DBP for a long time.
Been thinking of getting back into it when i have some time.
I am past the denial and have entered the acceptance stage.

Running on my memories for now.

p.s
Always allow yourself 10% for humility sake.



AMD 2600+/1GB ram/GeForce 6600oc 256MB/W2KPro/DBPro 6.6.b
Green Gandalf
VIP Member
21
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 29th Mar 2011 15:18
The strange thing about the heightmap issue is that I thought Lee changed things in one of the updates so that a more helpful error message was given. But that doesn't seem to be the case. Perhaps it was just a suggestion?

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