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FPSC Classic Models and Media / Exporting Bone Rig & Animation to FPSC

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Bossman JLC
15
Years of Service
User Offline
Joined: 25th Sep 2010
Location:
Posted: 31st Mar 2011 23:27
Hi fpsc users and creators,

I need help learning how to import a finished model with bones already rigged and animation completed. Once I put my model into FPSC, how do I make it react just like the rest of the entities that were included with FPSC? I tried using the "People" scripts and "Destroy" scripts. I will try again though.

I have made a video on Youtube about this issue. Now, I am waiting a response. Here is my link to see exactly it is what I am talking about. http://www.youtube.com/watch?v=KRZrc4195j4

If someone can help me thats been through this already. PLEASE HELP
I cant finish my game until I can animate and have my characters moving the way I need.


Also, could someone make a video on how to create custom scripts?
Thats my next procedure.

You can email me at [email protected]

Read it Live it, & Now Shut It!
x2tom
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Warszawa, Polska
Posted: 1st Apr 2011 11:21
Take a look at the Animation Template
http://www.thegamecreators.com/?m=view_product&id=2001&page=AnimationTemplate

You should make FPE file that will be proper for your model:

If your model has walking animation between frame 20 and 40 you shoud put this in your FPE file:

anim2 = 20,40

each anim# coresponds to some action, so you need to describe those actions according to you model animations.

Easiest method for me to test it, was to make some waypoints and give people/follow script to my entity.

Hope that helps.
Bossman JLC
15
Years of Service
User Offline
Joined: 25th Sep 2010
Location:
Posted: 1st Apr 2011 18:53
Thanks. I will try this.

Read it Live it, & Now Shut It!

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