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FPSC Classic Models and Media / Semi transparent texture problem

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x2tom
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Warszawa, Polska
Posted: 1st Apr 2011 10:37 Edited at: 1st Apr 2011 15:25
I want to provide my custom model to the community for free but I encountered another problem. This time it's something with semitransparent textuers.
I made that model below. The glass should be transpert that player can see the brain inside. What are the rules when it comes to creating models with semi transparent fragments?

This is my model with and without glass part


And here we have ingame screenshot

Thats not what I wanted to achieve. You can see everything through the glass part except the brain... :S

Anyway.. if You think you could use this model... Here you go

Package contains .blend, .x and texture (yes... I know its crapy)...

EDIT:
New trial. Hopeless ... It's like an X-RAY ...
stranger
15
Years of Service
User Offline
Joined: 4th Apr 2011
Location:
Posted: 5th Apr 2011 00:28
Texture with alpha channel is not work correctly on fpsc.Dynamic object behind the entity with alpha channel is disappear ...(not from map,only for your look)
Cosmic Prophet
18
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 5th Apr 2011 06:39 Edited at: 5th Apr 2011 06:40
This is an issue with how DirectX 9 handles transparency in FPSC. Bond1 informed me that this issue was due to be corrected in the future versions of DirectX.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 5th Apr 2011 07:40
This is my solution: Make the glass bowl as a single model and set it dynamic while setting "transparency = 2" in the FPE file.

I certainly hope this will help



-Wolf

God Helps the Beast in Me!

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