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FPSC Classic Product Chat / Making the game look better

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ChandlerC
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Joined: 31st Mar 2011
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Posted: 2nd Apr 2011 21:59
Hello, I just got FPS creator today and I have it all updated to v117 and everything is working GREAT, but I would really like to know how I can make the game look better. (Turn on AA and things of that nature).

Thanks for any help
NinjaKiller
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Joined: 12th Aug 2010
Location: Nearby
Posted: 2nd Apr 2011 23:16
Shader Effects-

If your levels are indoor and not that big, shader effects
(especially bloom but thats just me. Makes everything look better!)

Other ones like depth of field add a touch but try bloom and check out the difference!

Level Design-
Overall its your level design skills. Search level design and you should find Bugsy's and Darkfrosts level design tutorials. Darkfrosts has links to Bugsy's lighting tutorial and you'll be an expert by the time you read it all!

-Ninjakiller



Call me Ninja
ChandlerC
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Posted: 2nd Apr 2011 23:30
Thanks for the information!

How to I enable shader effects?
Dark Frager
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Location: The Void.
Posted: 3rd Apr 2011 00:09
Quote: "How to I enable shader effects?"


Turn on Full shader effects in the properties window. Segments will get a standard segment shader. To get shaders. on entities you must create a _N and _I texture for them and apply the shader in the .fpe of the entity or the entity properties in the editor. Same thing applies for segments except you have to assign the shader in the .fps file of the segment as you cannot edit them in the editor.

Hope this helped.

All alone in my room, haven't been outside since 1992.

Kravenwolf
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Location: Silent Hill
Posted: 3rd Apr 2011 00:27
Lightmapping plays a big factor as well.

Kravenwolf

ChandlerC
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Posted: 3rd Apr 2011 00:40
Is there any way to turn on AA?
Dark Frager
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Location: The Void.
Posted: 3rd Apr 2011 11:06
At the moment there is no AA in FPSC but hockeykid is working on Project Apex which will include AA.

All alone in my room, haven't been outside since 1992.

Kravenwolf
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Location: Silent Hill
Posted: 5th Apr 2011 07:51 Edited at: 5th Apr 2011 07:52
Isn't there a way to turn it on through your video card or was that for something else? I thought I remember seeing a WIP project that had it, and they said they turned it on in their video card settings...

Kravenwolf

Norion
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Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 5th Apr 2011 11:49
can someone please tell me what AA means, what it does, and if it ever will be possible for fpsc.

thanks.


N.

sorry for my english i'm an alien
Sting
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Posted: 5th Apr 2011 12:22
@KravenWolf, you can force AA and AS through Catalyst or nVidia's Control Panel for all DirectX and OpenGL output.

@norion
AA - antialiasing - Is used to undistort high resolution images used in lower resolutions (ie: no scratty edging when resampled)

AS - Anisotropic filtering - is mainly used for maintaining top visual capacity at long distances, basically even if the object is far away it will never lose its shape or focus on the texture!

These two I would use with caution with FPSC even if it was hardcoded in, due to the fact the engine still needs some stability memory and performance wise it will decrease FPS quite considerably.
Bugsy
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Location: another place in time
Posted: 5th Apr 2011 12:39
I've turned on AA, and it's a nice boost of graphics, with little performance drop





these pictures have 16x AA enabled.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Sting
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Posted: 5th Apr 2011 15:02 Edited at: 5th Apr 2011 15:03
Bugsy, I too have on full AA and AS and everything else on full and experience no FPS harm, however, I was merely stating this due to lower end/mid end machines for end users, plus we know what some of the newbies are like for pounding their maps with dynamic entities/AI and open portal maps...

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