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Dark GDK / Creating terrain

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CallumD
13
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Joined: 30th Mar 2011
Location: United Kingdom
Posted: 3rd Apr 2011 00:59
For creating terrain, do I use the same 3D modelling software as making object files, or is there some other tools that I can use?
WLGfx
17
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 3rd Apr 2011 04:31
Have a look at the Matrix command set.

Warning! May contain Nuts!
Hawkblood
14
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Joined: 5th Dec 2009
Location:
Posted: 11th Apr 2011 04:23
Terrain is different than Matrix. Terrain uses a "height map" image to create the height map(of course). A Matrix uses specific tile coordinates to doing a "height map". There are some significant differences though:
-Matrix uses tiles for the images. This is not ideal for something like a first-person shooter, but it's great for games that don't have to show a lot of detail.
-Matrix can "shift" it's height map and tiles up,down,right, and left.

-Terrain uses, as mentioned before, a "height map" image. If you are making an outside scene (zone of a game), this is ideal.
-Terrain has a fast "detail" part of the terrain you can utilize.
-Terrains are not good for an "endless" world because it takes a significant amount of time to generate the terrain. I have only looked at this aspect a little bit, so I could be wrong....

The fastest code is the code never written.
Red Eye
16
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Joined: 15th Oct 2008
Location:
Posted: 11th Apr 2011 11:36
It's possible to create terrains with the inbuilt dgdk commands. Though they arent very good optimized, and there are quite a few bugs in the optimization commands.

I suggest using blitzterrain, if there is a dgdk version of it, anyways.

WLGfx
17
Years of Service
User Offline
Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 11th Apr 2011 14:52
I've been recently using this which is fantastic for terrain generation:

http://nemesis.thewavelength.net/index.php?c=2

Nem's terrain generator...

Warning! May contain Nuts!

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