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DarkBASIC Professional Discussion / a road limb's offset position... how do you set it?

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orv
22
Years of Service
User Offline
Joined: 9th Sep 2003
Location: Chicago, IL
Posted: 14th Oct 2003 06:53
1) there is a plain object that's textured that im making a limb from. i display it afterwards as a reference.
2) there is a plain object that's not textured that is the parent object.
3) i texture the limb and rotate it.
4) if i dont offset the limb, its almost where it should be. I want it just a little bit above the parent object.
5) if i set the y offset to 1 the limb move way below the parent

i also want to offset the limb from the parent so that the end of the limb is at the center of the parent.

OFFSET LIMB does not work the way i would expect it too!

If you aim at nothing you'll hit it every time. 806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9700 Pro graphics card. - editor.exe=1.0.6.1
orv
22
Years of Service
User Offline
Joined: 9th Sep 2003
Location: Chicago, IL
Posted: 15th Oct 2003 15:45
well, anyhooooo....

I think i figured it out. the rotate is relative to the parent object NOT the overall "world."

If you aim at nothing you'll hit it every time. 806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9700 Pro graphics card. - editor.exe=1.0.6.1

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