The picture I posted is static yes you are correct about the d and the d2. I made it in milkshape and just assigned the texture to it. Then I just loaded it up in Dark Shader along with Bond1 shader. In Dark Shader the three textures that it ask for are light Map,Diffuse Map,and Normal Map. I put a specular Map in the Light Map Normal Map and the DiffuseMap then addjusted the sliders to my liking and exported to FPSC. In the video it said to duplacate the normal map. I never could get it to work that way. I know I must of been doing somthing wrong. In any case I got it to work this way. If anybody wants the crest I will be glad to up load it.
Dennis
Ham and Eggs Breakfast
The Chicken was involved the Pig was Committed