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FPSC Classic Product Chat / Bond1 entity shader

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DennisW
18
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Joined: 15th Jun 2008
Location: Ohio
Posted: 4th Apr 2011 18:23
I use the _S _N _D2 textures to make it work. For some reason I could not get it to work the way he said.

Ham and Eggs Breakfast
The Chicken was involved the Pig was Committed
raymondlee306
16
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 5th Apr 2011 02:30
You also need a _D texture that is the same as the _D2. Also is it dynamic or static?
DennisW
18
Years of Service
User Offline
Joined: 15th Jun 2008
Location: Ohio
Posted: 5th Apr 2011 04:56
The picture I posted is static yes you are correct about the d and the d2. I made it in milkshape and just assigned the texture to it. Then I just loaded it up in Dark Shader along with Bond1 shader. In Dark Shader the three textures that it ask for are light Map,Diffuse Map,and Normal Map. I put a specular Map in the Light Map Normal Map and the DiffuseMap then addjusted the sliders to my liking and exported to FPSC. In the video it said to duplacate the normal map. I never could get it to work that way. I know I must of been doing somthing wrong. In any case I got it to work this way. If anybody wants the crest I will be glad to up load it.

Dennis

Ham and Eggs Breakfast
The Chicken was involved the Pig was Committed

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