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FPSC Classic Product Chat / platform ..... I do not carry

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Tax 78
16
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Joined: 23rd Sep 2009
Location: Italy
Posted: 5th Apr 2011 20:56 Edited at: 16th Feb 2012 00:34
Hello!!
using: FPS Creator x 9 v. 1.18 beta 12


Question:
When I climb on platform scifi (non-modified, original), I do not carry, I fall from the platform.
How Come?
will the beta 12?

Thank

Sorry but I use a translator
Tax 78
16
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Joined: 23rd Sep 2009
Location: Italy
Posted: 14th Apr 2011 23:41
Anyone can help me ... I'm still with my project

Thank

Sorry but I use a translator
Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 14th Apr 2011 23:54 Edited at: 15th Apr 2011 00:12
I made a simple map with that platform and created a waypoint.

It seems that the platform doesn't pick up the player automatically. I remember using this a year or so ago and I'll need to find my script.

Edit:

I'm sure it has something to do with the action command "associateplayer"


Terry
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Location: Italy
Posted: 15th Apr 2011 00:44


Use this script to xplosys, I've always gone, but now no more.


Sorry but I use a translator
Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th Apr 2011 00:57
This was basically the same script I was using and no it doesn't work.

This might be a bug, then. I was looking at the code and it seems that associateplayer is now used only with the lift. I need to look at some old code. I remember this working for me before v118.


Terry
Tax 78
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Location: Italy
Posted: 15th Apr 2011 01:07
We say to those who upgrade, replace Alaid platform in version 1.18.


But I don't know who to tell!

Sorry but I use a translator
Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th Apr 2011 01:26
I'll take care of it.


Terry
Kerrby
18
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 15th Apr 2011 04:36
I was playing around with it last night and there's definitely a bug in there.

I thought it was something to do with the waypoint. When I was playing around with it, the platform would stop after a second or so and would be moved out of place in the editing mode.


WizMod Developer.
Tax 78
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Joined: 23rd Sep 2009
Location: Italy
Posted: 15th Apr 2011 12:38
@ F l a t l a n d e r : Thank

@ Kerrby : It occasionally happens that stops, usually changing the segment then go

Sorry but I use a translator
Flatlander
FPSC Tool Maker
19
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th Apr 2011 15:49
I sent Lee an email regarding the associateplayer to platform issue. However, I did not post it on the issues board.


Terry
Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th Apr 2011 21:18
This is fixed for beta14.


Terry
Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th Apr 2011 22:42
I just tested it. Lee has a sample platform map. I don't think it still works.


Terry
Tax 78
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Location: Italy
Posted: 15th Apr 2011 22:44
ok..perfect, Thank

Sorry but I use a translator
Flatlander
FPSC Tool Maker
19
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th Apr 2011 22:57
I'm still working on him about that, though.


Terry
Tax 78
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Joined: 23rd Sep 2009
Location: Italy
Posted: 15th Apr 2011 23:47
ok ok,


Sorry but I use a translator
Kerrby
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 16th Apr 2011 03:07
Thanks flat.


WizMod Developer.
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 16th Apr 2011 04:53
It is really fixed and will be out with beta14! It was my fault in testing and Lee had it right to begin with.


Terry

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