Zone XXI
If you saw the post from Schulzy requesting a programmer this is the progress of it. I decided to make a new thread, because the old one didn't have a name to it and was requesting a programmer. If a mod could have that thread deleted please, that would be great. Since that thread, we started to work on the game Schulzy had in mind, but after hardcoding about a quarter of a level, we decided a level editor would be best. We decided to call the game Zone XXI to have an alien type theme in the 21st century. This thread will keep up with the current state of the editor and the game itself. You can also keep up with the game or any other new occurances by going to my Experimental Games blog or checking my YouTube channelto see any new video updates.
Features List:

=Finished

=Getting worked on

=Idea

=Bug
Editor

Collision calculated placement

Physics(Works, should have convex hulls)

Edit mode(Moving and removing already place objects)

Objects scaling

Pausing physics

Spawn zone placement

Static and dynamic objects

Destructable crates

Saving

Loading

Powerup zones(Might just make them the same as spawn zones)

Random area constraint for objects
Game Engine

Collision

Ship shadow

Ship control

Loading of maps

Multiplayer support

Effects

Highscore system

Menu

Spawning in zones

Powerups
Media

Trash Cans(Might at a dumpster)

Benches

Crates

Toolbox(aka health recovery, no texture)

1 Story houses(2 out of the 3 modeled, none textured)

Mines

Ship(no texture yet)

Bicycle

Light post

Cars(Plan to have 2 or 3 simple cars)

Overhangs

2 Story House(plan to have about 2
These are just some of the few plans, we may add more as we go. If anyone has any suggestion of stuff we should add to the game, please let us know. We'd be glad to add it to our list, because we're not making this game for us. We're making it for the players.
Videos:
Zone Editor Introduction
Destructible Crates
We're always willing to add more modelers to the team, between just Schulzy and I. The models and media are bogging us down. Anyone willing to help, we'd be glad to have you on board, just contact me at
Experimentaldev@gmx.com