fun game. the only downside was a limited download rate (64kbs, i believe) but everything seemed to be working as intended* and, thus far, has proved entertaining
*basically, i did wonder if my profile was supposed to keep cumulative wins or ?
meanwhile, i did whip together a "knock" graphic which fits well enough in-game (running 31 via the launcher will replace the graphic so anyone wanting to use/test it in-game should 1) back-up the original graphic, 2) save the
attached, then 3) run 31 via the exe, not the launcher):
my only concerns at this point of the WIP:
1) i couldn't find out where i could add/import a graphic for my profile avatar. maybe this is still being worked on?
2) standardization of avatars/icon placement:
i'm assuming you've clipped some anime artwork for this, for now, and would recommend creating/clipping avatars so the middle, say, 32x32 area of the 64x64 av image would best represent the avatar.
this way, the outer ~16 px, which are currently used for icons/graphics (dealer button and knock, etc), wouldn't intrude on the avatar to the point where it's relatively covered up when icons/graphics are added. personally, i'd move the icons/graphics off the avatar all-together and on to the table (along with player name) where a nice, solid background would afford maximum legibility.
3) Note within the rules that an Ace = 11
Question:
if a player picks up the discard card and then discards the same card they picked up, shouldn't this effect a "knock" or otherwise not be allowed? 99.9% sure i saw Player 1 AI do this and thought it was strange. i supposed there could be a strategy to this as we keep track of what suit the player to our left is interested in, but it did seem odd and wondering what Hoyle™ has to say.
nice game. thanks for sharing!
add: re-reading your initial post and the only thing i would change regarding the sound is to cut the # of "knocks" within the soundfile down to 2 or 3 (if you want to attach the sound, i can edit it via audacity). otherwise, there are a number of generic win/loss/tie sound effects out there (i could get some together if you like) but i really don't think the game needs it. the visuals/text you've included are fine (i think adding more sound effects would only take away from the serenity of the "casual/parlor"-game atmosphere. otherwise, what did you have in mind, there?
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