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FPSC Classic Product Chat / The Two Types of FPS Gamers-

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Bugsy
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Posted: 10th Apr 2011 01:41
-and how to make level designers can cater to one, or both of them.

Without using any flowery lingo or interesting descriptions, let me just put fourth the main thesis of this tutorial-type-deal-ish-thingy, which is: there are two types of FPS gamer.

There's Type A: the Escapist, the type like me, who plays video games often as a way to safely experience things that they otherwise would never be able to experience in real life. To them, a good story with convincing characters and detailed realistic environments and sounds is more important than a good multiplayer mode. They play an FPS as a pastime, as an interactive movie, as a way to escape reality. Most often, they don't care too much for being super-competitive. They don't skip the story mode either.

Then, there's Type B: the Competitor, the type like most people you'll find on any Call of Duty/Halo/Battlefield/FreetoPlay multiplayer online game. These are the kinds of gamers that immediately skip the story mode, for the competitive multiplayer mode. They care not for the riveting narrative, or the soundtrack, or the characters. That means little to nothing to them. They seek on the most basic level to compare their skills with those of others.

=================================

Most of the time, you can assume, the person playing your game is going to lean at least moderate amount to one side or another. very few people are perfectly neutral, in the middle of the spectrum (but when you meet them, you'll know, and they're really fun to game with, trust me) Assume, if the person is in multiplayer, they're the competitive type, whereas if they're in single player, it's safe to say that they're the escapist type.

A good thing to do to know how to better suit your game's target audience (an area on the spectrum that your game is aimed for) is to know what each end likes in a level.

We'll start off with our Competitors. These guys play the game like it's a sport. What kind of sport doesn't have a level playing field? These gamers enjoy a map that's laid out in a way that's closer to symmetrical, and gives each character class a fair advantage. they also enjoy the ability to exploit areas of the map if known well. They pay no attention to little details, and would prefer if they weren't there at all, because 9/10 times it's the small stuff that gets in their way.

Now, let's move on to the Escapists. Usually found in single player, they're playing the game for the cinematic, movie-like experience that the single player brings them. Obviously, the more convincing of an environment you can make for them, the more they'll become immersed in the game. While they'll pay the majority of their attention to story, and the action at hand, that's no reason that the level designer shouldn't create the most convincing possible locale for the story to take place in. a true non-competitive gamer will, in fact, take a moment to "smell the flowers" or, in a game's case, look at a breathtaking vista.

When Designing a map, keep the target audience in mind, and decision making will come much more easily.

I just felt like writing this little tidbit, because I feel like most every FPS gamer falls somewhere between these two extremes.

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Poloflece
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Posted: 10th Apr 2011 02:13
Although I thrash all my friends in modern warfare. I'm probably type 1

Thanks for the info, I'll keep this stuff in mind.


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
xplosys
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Playing: FPSC Multiplayer Games
Posted: 10th Apr 2011 03:06
Some good insight Bugsy, and I like your delivery. Being a die-hard Escapist, as you call it, I can confirm your findings.

Brian.

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Sting
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Posted: 10th Apr 2011 14:18
Well said bugsy. Very informative, a creative keypoint for developers to keep in mind!

btw, I am certainly number 2. I'm on my 8th year of playing Soldier of Fortune II (Q3 engine) and it's still active as hell 8 years on! I've made over 20 video's of my ownage gameplay and have been clanless for the last 3 years just playing solo! It's an addiction even at 26
Gamer X
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Posted: 10th Apr 2011 16:09
Well said Bugsy, that is absolutely one of many pieces of important information that should be taken into consider by anyone looking to make a great game for people to enjoy.

By the way, I am both 1 and 2. I love to play the single player modes in games, but won't hesitate to start wiping the battlefield in a multiplayer online mode when I get a bit irritated by the single player or have nothing better to do .

elbow
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Posted: 10th Apr 2011 19:34
Hi Bugsy

Thanks for this insight. We forget that not all players think like we do. I design for escapists, generally.
Bugsy
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Posted: 10th Apr 2011 22:20
as do i

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Design Runner
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Posted: 10th Apr 2011 22:22
Very nice information. Thanks.

The quick brown fox jumps over the lazy dog
Bugsy
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Posted: 11th Apr 2011 12:43
thanks designrunner

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General Zax
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Posted: 11th Apr 2011 23:05
I design for escapists, but I lean more towards the Competitor myself. However, I am still close to the middle of the spectrum because I truly enjoy story and will focus on that when I get to a point that requires it. I can completely involve myself within the intricate workings of the story's plotline, or I can immerse myself in it's gameplay. However, it's rare that I can do both, and it tends to be more on the "gameplay" aspect of it.

There is a darkness in each of us, one that creates us, consumes us, haunts us. This darkness will devour the living, burn the civil way of living we know today. Only we...can aid it in its quest!
Teacher
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Posted: 12th Apr 2011 23:19
Good reasoning here : I agree wholeheartedly about the classifications, and might tentatively suggest that there are grades of escapist, and maybe less grades of competitor. The scale might run from Casual to Hardcore for escapist. Perhaps all Competitors are more hardcore by nature?
Answers on a postcard please...

These are good things to bear in mind when designing; who is the intended player?



Wolf
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Posted: 13th Apr 2011 00:16 Edited at: 13th Apr 2011 00:17
I disgust the competitor kind of player... hanging around on soulless multiplayer games using some kind of childish gamer language and playing to win instead of for fun...

According to your definitions, I am the escapist...



-Wolf

God Helps the Beast in Me!
The Nerevar
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Posted: 13th Apr 2011 02:02
I'm 70% number1 and 30% number 2.

I'd have to say........ The Game Creators can make dreams come true.
Vent
FPSC Master
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Posted: 13th Apr 2011 04:01
Yeah, I'm generally an escapist too, I enjoy the Battlefield multiplayer a lot though. I recently played it with a friend after a long streak of Call of Duty, and it was actually fun, we laughed rather than yell at the screen.

Nice little guide

Bugsy
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Posted: 17th Apr 2011 18:50
thanks guys!

@wolf- I hate them too, but remember, those are the people that make infinity ward billions of dollars!

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bruce3371
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Posted: 17th Apr 2011 22:01
I definately fall in the 1st camp.

When I buy or download a game, I primarily look for a game that has a strong story; the only multiplayer games I play are nice easy MMORPGs, or the occasional bot practice match on the original Unreal Tournament lol

Because of my own preferences, the game I'm developing is not a single player run-and-gun game, or a multiplayer game, it's very much story oriented with a mix of story, puzzles and combat; my main influence (in terms of story telling) being Half-Life 1.

crispex
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Posted: 17th Apr 2011 22:13
I'm more of a middle kind of person. I'll player the story, but I'll kill on multiplayer and get quite into it.

I just now realized I've had a typo in my signature for the past 3 years.
Dr Parsnips
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Posted: 17th Apr 2011 22:32
Very good info and something to take note of while developing any game.

I think given some of FPSC's limitations, the escapist is probably the easier of the two to cater for. Thats not to say people shouldn't try to appeal to competitive gamers, the new achievements model pack has provided an excellent resource for attracting competitive gamers, but it would be more wise to invest in a good story rather than a competitive multi player element.

On a personal note, I'm an escapist more than anything, I love the lore behind games and the story of it all. The more story there is, the better for me! Having said that, I love a bit of group gaming and getting all the guys round for a call of duty session is a favourite of mine. So who knows!
DarkJames
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Posted: 17th Apr 2011 22:49
Welcome Back Dr Parsnips! long time no see

im a Hybrid between the Escapist and the one that goes out and works out/play.

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