Quote: "Thanks for the reply, The Slayer. I have already done that, but by applying ghost mode, it makes the plains blend together, so the parts the overlap look brighter"
No problem. However, what I was suggesting earlier should work for sprites, but using planes is another matter.
Quote: "P.S, did you make that image yourself?"
Yep, I did. You like?
Try this piece of code (and the image attached) instead. It does what you are looking for, I think.
Rem Project: nebula test
Rem Created: Sunday, April 10, 2011
Rem ***** Main Source File *****
sync on : sync rate 60
autocam off : hide mouse
set display mode 800,600,32
set ambient light 0
cls 0
load image "nebula_2.png",1,1
for T = 1 to 6
make object plane T,80,80
texture object T,1
position object T,rnd(70),rnd(30),rnd(3)
SET OBJECT T, 1, 1, 0, 2, 0
set object transparency T,1
GHOST OBJECT ON T
set object light T,0
disable object zwrite T
next T
make object plane 100,300,200
color object 100, rgb(0,0,0)
position object 100,0,0,20
position camera 0,0,0,-100
do
control camera using arrowkeys 0,1,1
if spacekey() then end
sync
loop
Cheers
SLAYER RULES! YEAH, MAN!!