Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / First succes in making a Silent Hill with FPSC!!!

Author
Message
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 11th Apr 2011 18:14 Edited at: 11th Apr 2011 18:15
Hey guys,

Since a long time I wanted to create my "own" Silent Hill.
I tried to find a solution in making a game like that with FPSC.

Please watch it:
http://www.youtube.com/watch?v=alCDUdTDv70

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Nickydude
Retired Moderator
19
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 11th Apr 2011 18:20
That's not bad. Is it just the straight forward V1.18 without any mods?

Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 11th Apr 2011 18:24
::Checks location:: Awesome.

Project Blue's cameras or is this possible now with vanilla? Either way, great work.

Kravenwolf

Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 11th Apr 2011 18:55
Yeah just vanilla 1.18.
Of course if you want doors or pickups you need lots of hard scripting work, but there are lots of collision problems and I´m searching for a solution.
If I have a later more bugfree version I´ll release it.

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 11th Apr 2011 21:09
Thats pretty awesome. The closest I could ever get was like this. Of course, that was using vanilla several years ago.

Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 11th Apr 2011 21:38
Yeah doesnt looks bad.

The change of the view works trough invisible floors used as teleporters and special scripts for triggerzones (which I will release if I got the whole thing at least 90% bug-free).
I´ll also make fitting scripts for doors, pickups etc. and release them as "Silent Hill Creation Kit".

So, I´ll post a video of the doors within the next days

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 11th Apr 2011 21:49
Sehr gut ,mein deutscher Freund. (My German is very rusty,don't sue me)

But seriously,good work.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
pdidy
19
Years of Service
User Offline
Joined: 31st Dec 2006
Location:
Posted: 11th Apr 2011 21:50 Edited at: 11th Apr 2011 22:02
@Omegamer that is some nice work you have done there.
looks amazing.
cant belive this is just done in vanilla 1.18.
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 11th Apr 2011 21:53
Quote: "Sehr gut ,mein deutscher Freund."

Danke Gencheff!!!
Quote: "if your seriouse about giving the scripts out my new email is [email protected]"

I´ll release these scripts on these forums so everyone will get them.

But thanks to all for the nice comments!!!

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
The Zoq2
16
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 11th Apr 2011 21:59
Is that the players camera allways facing the character or is it a secondary camera pointing at the character

Srry about my english im from sweeden
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 11th Apr 2011 22:01
Yeah the players camera, the only possibility in 1.18 vanilla I think

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
charger bandit
16
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 11th Apr 2011 22:40
I sense a SH fan running into this post sometimes soon and going crazy. You sure know who that is Good job,good example of what FPSC is capable of.


Fuzz
19
Years of Service
User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 12th Apr 2011 06:45
Woah! That's awesome!

Darkest Hour - It's just beginning
http://www.yoyogames.com/games/162628-darkest-hour-alpha
Vent
FPSC Master
17
Years of Service
User Offline
Joined: 3rd Apr 2009
Location: BC
Posted: 12th Apr 2011 07:12
That's pretty cool mate

Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 12th Apr 2011 15:10
Yeah just workin´on the doors gimme a second

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Anigma
15
Years of Service
User Offline
Joined: 25th Mar 2011
Location:
Posted: 12th Apr 2011 15:32
Heh, look at that AI meter go. Looks like it maxed out a few times. That must be some pretty heavy duty script you've got there.

I would have never thought of using invisible floors and teleporters like that - that's pure genius. I'm gonna have to try that this afternoon. I've been fiddling with creating third person controls in Vanilla also, just because I'm a sick twisted freak who likes to abuse myself and the invisible floors idea never occurred to me, but it would be perfect for what I'm trying to do. In mine, the camera follows the player by attaching itself to another entity that moves in parallel with the player entity (when I get the kinks worked out I'll create an invisible entity solely for this purpose), but the view is obviously at the same height as the character, plus I was racking my brain trying to figure out how the heck I was gonna keep the player from getting shot at instead of the entity that was supposed to be them. This solves both issues, and left me smacking my forehead going "duh! Of course!"

Gotta try using this same technique this afternoon, thanks for sharing this! Got the wheels turning in my brain this morning....hmmmmmmmmmmm......
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 12th Apr 2011 15:41
Quote: "That must be some pretty heavy duty script you've got there."

The script is pretty simple but you all know FPSC

The biggest problem I have are the entity collisions.
The character sometimes walks trough doors and things like that.
This FPSC thing has to be fixed, then you´re able to make almost an exact copy of Silent Hill or Resident Evil (with lots of scripting and work of course).

I figured out how to get doors (without a key) perfectly working, I just had to add
to the character script.
This will also work for switches.

Does anyone want to see a video about this?

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
jbfreeze
23
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Unflooded Area
Posted: 12th Apr 2011 16:19
yeah a video about the doors would be cool
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 12th Apr 2011 16:22
Yeah here it is:
http://www.youtube.com/watch?v=pPc0OXnlzjo

Of course I will make doors that need keys (trough variables) and other little puzzle-scripts, all in all it will be a big massive collection of scripts!

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 12th Apr 2011 21:17
great, we hope that you can accomplish this great work

DarkJames
16
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 12th Apr 2011 22:00
Amazing work i love it!

Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 13th Apr 2011 18:35
Thx for your nice comments.
Any ideas what I could make yet?

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Delusional Games
15
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 13th Apr 2011 20:44
Why don`t you try implement lock pick puzzle script, I used that in my game for cracking laptops. The point of it is that you must press the correct number in the correct time to unlock the doors. If you don`t press the button on time you must start all over again.
It would be great for Silent Hill-ish games(just adding anywithinzone=80, to check if your protagonist is close to the doors)
Something like this:




Anyway I like your idea very much
Btw what did you used to make camera follow the entity (plrpointatobject?? or something else)

Peace

My paragon is not on the poster, its in the mirror.
Woolfman
18
Years of Service
User Offline
Joined: 19th Sep 2007
Location: Cave
Posted: 13th Apr 2011 21:10
Wow very clever scripting. Nice work.
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 13th Apr 2011 21:46
Quote: "Wow very clever scripting. Nice work."

Thanks

Quote: ":state=0:hudreset,hudx=30,hudy=60,hudimagefine=gamecore\huds\lappuzzle\2.png,hudname=2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=40,hudy=30,hudimagefine=gamecore\huds\lappuzzle\5.png,hudname=5,hudhide=1,hudmake=display
:state=0:hudreset,hudx=60,hudy=80,hudimagefine=gamecore\huds\lappuzzle\3.png,hudname=3,hudhide=1,hudmake=display
:state=0:hudreset,hudx=20,hudy=40,hudimagefine=gamecore\huds\lappuzzle\7.png,hudname=7,hudhide=1,hudmake=display



:state=0,plrdistwithin=90,pickobject=1:fpgcrawtext=New laptop turned off.,fpgcrawtextb=150,fpgcrawtextfont=TimesNewRoman,fpgcrawtextg=50,fpgcrawtextr=50,fpgcrawtextsize=22,fpgcrawtextx=50,fpgcrawtexty=80
:state=0,plrdistwithin=80,pickobject=1,scancodekeypressed=3:state=2
:state=2,plrdistwithin=80,pickobject=1:fpgcrawtext=Press <Y> to unscrew the laptop. Press <F> to find out how,fpgcrawtextb=150,fpgcrawtextfont=TimesNewRoman,fpgcrawtextg=50,fpgcrawtextr=50,fpgcrawtextsize=22,fpgcrawtextx=50,fpgcrawtexty=80
:state=2,plrdistwithin=80,pickobject=1,scancodekeypressed=21:timerstart,state=4
:state=2,plrdistwithin=80,pickobject=1,scancodekeypressed=33:state=3
:state=3,plrdistwithin=80,pickobject=1:fpgcrawtext=You must be swift. To unscrew the laptop you must press the number correctly in the appropriate time. Press <I> go back,fpgcrawtextb=150,fpgcrawtextfont=TimesNewRoman,fpgcrawtextg=50,fpgcrawtextr=50,fpgcrawtextsize=22,fpgcrawtextx=50,fpgcrawtexty=80
:state=3,plrdistwithin=80,pickobject=1,scancodekeypressed=23:state=2
:state=4,timergreater=1000:hudshow=7
:state=4,timergreater=1500:hudunshow=7,state=0
:state=4,timergreater=1000,scancodekeypressed=8:state=5,sound=audiobank\user\but.wav
:state=5,timergreater=2000:hudshow=2,hudunshow=7
:state=5,timergreater=2400:hudunshow=2,state=0
:state=5,timergreater=2000,scancodekeypressed=3:state=6,sound=audiobank\user\but.wav
:state=6,timergreater=2900:hudshow=5,hudunshow=7,hudunshow=2
:state=6,timergreater=3300:hudunshow=5
:state=6,timergreater=2900,scancodekeypressed=6:state=7,sound=audiobank\user\but.wav
:state=7,timergreater=3900:hudshow=3,hudunshow=5,hudunshow=2
:state=7,timergreater=4200:hudunshow=3
:state=7,timergreater=3900,scancodekeypressed=4:state=8,sound=audiobank\user\but.wav
:state=8:activateifused=1,hudunshow=3
:state=8:fpgcrawtext=Now I need to carry the battery to the powerbox,fpgcrawtextb=150,fpgcrawtextfont=TimesNewRoman,fpgcrawtextg=50,fpgcrawtextr=50,fpgcrawtextsize=22,fpgcrawtextx=50,fpgcrawtexty=80
:state=8,timergreater=5000:state=9"


Can I include the (for the character special edited) script in my Silent Hill Creation Kit v0.1 and later versions if I put you into the credits?

Quote: "Btw what did you used to make camera follow the entity (plrpointatobject?? or something else)"

Yeah the command plrpointatobject is used in the characters script but I will do alternate versions for guys who want to adjust the camera themself of course with "adjust"-scripts included.

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 14th Apr 2011 09:04
very nice! Big SH fan here and would love to download when you release to the forum. Once again , great job!

http://disturbing13projects.proboards.com/
Making Monsters do Horrible things!
Delusional Games
15
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 14th Apr 2011 11:05
Quote: "Can I include the (for the character special edited) script in my Silent Hill Creation Kit v0.1 and later versions if I put you into the credits?"

Of course

My paragon is not on the poster, its in the mirror.
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 14th Apr 2011 17:22
Quote: "Delusional Games"

Thx!

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 14th Apr 2011 18:03
When are the scripts being released!

Also please can you do a video for an indoor environment?

Thanks

Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 14th Apr 2011 18:18
Quote: "When are the scripts being released!"


Soon I just have to make some other scripts yet.

Quote: "Also please can you do a video for an indoor environment?"


Yeah why not?
I´m just currently workin on my game Junkys Home for a few days then I make a video

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
tokyomage
15
Years of Service
User Offline
Joined: 26th Sep 2010
Location: on your roof
Posted: 14th Apr 2011 19:02
i think pyramid head would be an awesome custom media addition to your game.

Just a thought


-Tokyomage

.....the feel of solitude hurts inside....
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 14th Apr 2011 19:05 Edited at: 14th Apr 2011 19:06
Quote: "i think pyramid head would be an awesome custom media addition to your game."


Yeah but the map in the vids is just for testing purposes.
Also the pack will only contain scripts and invisible entitys for various uses.

[b]But, if someone wants to make some media for the kit, just send me a mail, I´d also include you within the credits.

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 15th Apr 2011 13:10
So, I had nothing to do at school today so I made a few new scripts:
[b]-key pickup for character
-locked door script (-of course)
-2 scripts that allow you to adjust the camera to a invisible object
(if you don´t want to let the cam follow the player)
and of course a different character script without "plrpointatobject"
to use the manual adjusting camera

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 15th Apr 2011 13:20
Quote: "So, I had nothing to do at school today so I made a few new scripts"


Nice work. Those last scripts you have there should also allow for a nice old school Resident Evil game. Now you just have to come up with a method that makes the enemies head for the player character rather than the player camera. And a way to arm the player character with the weapons he picks up along the way.

Kravenwolf

Anigma
15
Years of Service
User Offline
Joined: 25th Mar 2011
Location:
Posted: 15th Apr 2011 15:27
Quote: "Now you just have to come up with a method that makes the enemies head for the player character rather than the player camera."


I think he could use DarkAI for that. Set team 2 for the player's entity and team 3 for the enemies and make them both neutrals to team 1 (the camera) - should do the trick nicely.

This looks great Omegamer, I'm looking forward to the release as well.
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 15th Apr 2011 16:24
Quote: " And a way to arm the player character with the weapons he picks up along the way."


That seems impossoble at this time but I´ll look for the best solution possible with FPSC

Quote: "Now you just have to come up with a method that makes the enemies head for the player character rather than the player camera "


Already thought about that, I will make the special monster scripts for MP2 and MP4 Zombies and of course the player able to shot with ammo and so on

Quote: "This looks great Omegamer, I'm looking forward to the release as well."


Thank you

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Anigma
15
Years of Service
User Offline
Joined: 25th Mar 2011
Location:
Posted: 15th Apr 2011 16:45
Quote: "That seems impossoble at this time but I´ll look for the best solution possible with FPSC"


Maybe. Maybe not. Some out of the box thinking is required.

For example, let's say you have a gun located somewhere in the level for the player to find. You place it on the level, and in the main script you have it check to see if there's an entity nearby with an aiteam of {insert team ai value here}. If that entity comes within range, destroy the gun, spawn a new entity (now holding the gun) that you've placed at that same location and given the same script as the player's entity, then hide and destroy the old entity and if you timed it right, you'd have the effect of the player picking up the gun.

I'm sure you'll have to experiment with the idea above, but it should work. Give it a try.
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 15th Apr 2011 18:38
Yeah could be possible.
But it would be very difficult.
The players variables for health would need to be saved any place.

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
The New Noob
User Banned
Posted: 16th Apr 2011 07:59
Any news on when the scripts will be released?

Your signature has been erased by a mod
Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 16th Apr 2011 14:04
Quote: "Any news on when the scripts will be released?"


Soon, I´m just workin´on some other FPSC things too.
No fear, IT WILL BE RELEASED

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
The New Noob
User Banned
Posted: 17th Apr 2011 03:26
Good

Your signature has been erased by a mod
unimansoftent
15
Years of Service
User Offline
Joined: 6th Apr 2011
Location:
Posted: 18th Apr 2011 07:21
Man, your script is awesome, good work, i can't wait for the final release of your script, good work, grettings. sorry my bad english im speak spanish, i was discovered your script in youtube, many grettings.

independent game developer
lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 20th Apr 2011 13:34
anything new?

Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 20th Apr 2011 15:54
To be honest I´m making a lil break

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
cloudwalker
16
Years of Service
User Offline
Joined: 11th Sep 2009
Location:
Posted: 20th Apr 2011 20:51
Wow, great work!!
DarkFrost
17
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 21st Apr 2011 02:07
Lovely Work!

[img][/img]
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 21st Apr 2011 08:43
*head explodes* DAYM! That's nice! I LOVE Silent Hill and this looks like a great script! May god bless you... you know the one that Harry killed.

uzi idiot
Valued Member
16
Years of Service
User Offline
Joined: 27th Dec 2009
Location: Who Knows?
Posted: 21st Apr 2011 14:19
This is amazing! I have made some fog particles if you want to get the Silent Hill effect.

The settings


Omegamer
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 21st Apr 2011 15:13 Edited at: 21st Apr 2011 15:14
Quote: "uzi idiot"


Can you send me?

I´ll make a new vid showing indoor scenes and this would be perfect for an old tomb!

EDIT: I´m so dumb just have to copy the text into my decals props.
THE INTELLIGENCE BE WITH ME

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 1st May 2011 09:55
just bumping so this thread doesnt get lost.

http://disturbing13projects.proboards.com/
Making Monsters do Horrible things!

Login to post a reply

Server time is: 2026-06-17 11:05:38
Your offset time is: 2026-06-17 11:05:38