i have a new game project called snake and ladder and this is my lastest code
[code#include "DarkGDK.h"
enum modes { _menu, _game, _loading };
modes g_mode = _menu;
void SetupGame (void);
void LoadLevel (int map);
void Jebakan (int turunke);
void Bantuan (int naikke);
void Menang (void);
int posplayer = 1;
int oldposplayer = posplayer;
int random = 1;
int iDelay = 0;
bool MouseOverSprite ( int spriteID )
{
if ( dbMouseX ( ) > dbSpriteX ( spriteID ) && dbMouseX ( ) < dbSpriteX ( spriteID ) + dbSpriteWidth ( spriteID ) &&
dbMouseY ( ) > dbSpriteY ( spriteID ) && dbMouseY ( ) < dbSpriteY ( spriteID ) + dbSpriteHeight ( spriteID ) )
return true;
else
return false;
}
void DarkGDK ( void )
{
dbSyncOn ( );
dbSyncRate ( 60 );
SetupGame ();
while ( LoopGDK ( ) )
{
switch (g_mode)
{
case _loading:
{
dbSprite (10,845,665,10);
dbSync();
dbSync();
g_mode = _game;
for (int a=1; a<15; a++)
{
if (dbSpriteExist (a) == 1)
{
dbDeleteSprite (a);
}
}
break;
}
case _menu:
{
dbSprite (1,0,0,1);
dbSprite (2,0,560,2);
dbCreateAnimatedSprite (3,"Tema/exit.png",1,2,3);
dbSprite (3,720,620,3);
dbCreateAnimatedSprite (4,"Tema/newgame.png",1,2,4);
dbSprite (4,240,620,4);
if (MouseOverSprite (4) == true && dbMouseClick () == 1)
{
dbPlaySound (100);
g_mode = _loading;
for (int i=2; i<10; i++)
{
if (dbSpriteExist (i) == 1)
{
dbDeleteSprite (i);
}
}
}
if (MouseOverSprite (3) == true && dbMouseClick () == 1)
{
dbPlaySound (100);
return;
}
break;
}
case _game:
{
LoadLevel (1);
//dbPrint (dbStr (posplayer));
oldposplayer = posplayer;
dbCreateAnimatedSprite (20,"Sprites/dadu.png",2,3,20);
dbSprite (20,900,100,20);
if (posplayer > 20)
{
posplayer = 20 - (oldposplayer - 20);
}
if (MouseOverSprite (20) == true && dbTimer () > iDelay && dbMouseClick () == 1)
{
iDelay = dbTimer () + 3000;
random = dbRnd (5)+1;
posplayer += random;
}
if (random == 1)
{
dbSetSpriteFrame (20,1);
}
if (random == 2)
{
dbSetSpriteFrame (20,2);
}
if (random == 3)
{
dbSetSpriteFrame (20,3);
}
if (random == 4)
{
dbSetSpriteFrame (20,4);
}
if (random == 5)
{
dbSetSpriteFrame (20,5);
}
if (random == 6)
{
dbSetSpriteFrame (20,6);
}
break;
}
}
dbSync ( );
}
return;
}
void LoadLevel (int map)
{
if (map == 1)
{
dbSprite (50,0,0,50);
if (posplayer == 1)
{
dbSprite (15,0,575,15);
}
if (posplayer == 2)
{
dbSprite (15,160,575,15);
}
if (posplayer == 3)
{
dbSprite (15,320,575,15);
Bantuan (7);
}
if (posplayer == 4)
{
dbSprite (15,480,575,15);
}
if (posplayer == 5)
{
dbSprite (15,640,575,15);
}
if (posplayer == 6)
{
dbSprite (15,640,385,15);
}
if (posplayer == 7)
{
dbSprite (15,480,385,15);
Jebakan (2);
}
if (posplayer == 8)
{
dbSprite (15,320,385,15);
}
if (posplayer == 9)
{
dbSprite (15,160,385,15);
Bantuan (16);
}
if (posplayer == 10)
{
dbSprite (15,0,385,15);
Bantuan (14);
}
if (posplayer == 11)
{
dbSprite (15,0,195,15);
}
if (posplayer == 12)
{
dbSprite (15,160,195,15);
Jebakan (8);
}
if (posplayer == 13)
{
dbSprite (15,320,195,15);
}
if (posplayer == 14)
{
dbSprite (15,480,195,15);
}
if (posplayer == 15)
{
dbSprite (15,640,195,15);
Jebakan (5);
}
if (posplayer == 16)
{
dbSprite (15,640,0,15);
}
if (posplayer == 17)
{
dbSprite (15,480,0,15);
Jebakan (1);
}
if (posplayer == 18)
{
dbSprite (15,320,0,15);
Jebakan (11);
}
if (posplayer == 19)
{
dbSprite (15,160,0,15);
}
if (posplayer == 20)
{
dbSprite (15,0,0,15);
Menang ();
}
}
}
void Jebakan (int turunke)
{
posplayer = turunke;
}
void Bantuan (int naikke)
{
posplayer = naikke;
}
void Menang (void)
{
g_mode = _menu;
posplayer = 1;
for (int a=15;a<100;a++)
{
if (dbSpriteExist (a) == 1)
{
dbDeleteSprite (a);
}
}
}
void SetupGame ( void )
{
dbSetDisplayMode (1024,768,32);
dbSetWindowPosition (0,0);
dbSetTextSize (24);
dbSetTextFont ("Calibri");
//dbDrawSpritesFirst ();
dbSetWindowOff ();
dbRandomize (dbTimer());
dbLoadImage ("Tema/menuscreen.png",1);
dbLoadImage ("Tema/bar.png",2);
dbLoadImage ("Tema/exit.png",3);
dbLoadImage ("Tema/newgame.png",4);
dbLoadImage ("Tema/loading.png",10);
dbLoadImage ("Sprites/player1.png",15);
dbLoadImage ("Sprites/dadu.png",20); // dice
dbLoadImage ("Peta/map1.png",50);
dbLoadSound ("Suara/btn.wav",100);
}
and the question is :
how to animated it so if the player is in 1 and going to 3 the player move forward slowly???
p.s sorry for bad english
Rank : Beginner Coder
Im Indonesian, and I cant speak english, i hope you understand