Quote: "No, I never said that."
You said look at the article that explains why a zombie apocolypse is illogical to occur in the real world, and then said look at the video game concept as it doesn't make a lot of sense based off off of that real world scenario. Unless I misinterpreted something, I think my assumption was fairly appropriate.
Quote: "If you think about the whole concept the standart Zombie outbreak stories don't make a lot of sense"
As I said the first time, video games are not real life; they don't have to make perfect scientific sense to be enjoyable. Break down just about any video game concept or idea and just about all of them become illogical. Real combat is nothing like Call of Duty. Teleportation is impossible for living organisms; as is time travel.
Quote: "they are repeated over and over again in similar fashion."
As I said the first time, the same can be said about any other genera out there.
Quote: "just put 1% of the effort you put into the graphics into the storyline and give the whole Zombie concept a unique twist. "
That really wouldn't make much of a difference if you stand by your earlier statements about the genera being repeated over and over again. Sure, you can change the setting, maybe explain why the outbreak started with an off the wall and original explaination; but it's all leading up to the same point anyway where the player will be alone in an isolated setting overrun with infected and has to make it out alive. Maybe change the zombie type from undead to infected. Still, more or less the same, right?
Same with First Person Shooters, for reference. Put the player in Vietnam, Iraq, or right here in the US; call him a SEAL, a Marine, or a Beret; tell him that terrorists are going to collect bombs to blow up our nation, or kidnap our President, or release a deadly chemical agent in the skies. Either way, the player has to kill, kill, kill! So come on; what's the difference, really?
Quote: "just put 1% of the effort you put into the graphics "
Quote: "has so much more impact on a game than that killer 2048 pixel bump-mapped, specular-mapped (...) uber-texture."
This puzzles me a bit if you're referring to the WIP section
here specifically (which your OP indicated), as the majority of WIP games in that board do not have any form of world/full screen shaders applied to them. They're not using any killer, Cryis shaming, processor killing visual effects, so it's not exactly like anyone there is saying;
'to hell with the story, my levels must be sexy and that's all that matters!'
And the few developers here that have throw in some visual eye candey, are once again, the more seasoned members that are also developing a more in-depth story background, and added gameplay mechanics.
Quote: ">I< am personally tired of playing one clone game after the other set in dark hallways where I can't see 5 feet in front of me with exchangable characters and stories that I don't care about, because the creator didn't care about them."
Then don't download those games anymore? Or even better;
make your own game, and do it "the right way"! 
Show us how it's done! After all of this, I would
very much enjoy seeing a WIP from you here that demonstrates this captivating, and innovate storywork firsthand. A piece that seperates your work from all of the other same old same old zombie shoot em ups on the board. I eagerly await (and expect) this new era of FPSC gaming
Quote: "Yes, and I was hoping to find out if there are some people like that here. "
There are obviously a large majority of users here that appreciate story. But, a lot of gamers these days appreciate the best of both worlds. And considering you are sifting through the
Work in Progress board, consider the possibility the work is still
in progress; and the storywork is still to come.
Quote: "I mean, if you like mindless unimaginative shooters good for you. "
And if you like absolutely nothing but story, read a book.
Kravenwolf