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FPSC Classic Models and Media / Problems using hud models..

Author
Message
Chiblue
16
Years of Service
User Offline
Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 15th Apr 2011 05:36
Can someone explain how TGC create thier HUD models becuase I seem incapable of converting the models due to very poor vertex assignment. I have UU3D and FragMotion both of which cannot import the direct X file withou having problems with the vertex bone asignments... So unless TGC do this deliberately to stop people using these then I would really like to know what software and direct X version they are using to create these meshes... see attached, this seems to be common problem in many of the meshes.. although some import very well...

Can anyone, or has anyone managed to use these melee and pistol huds with any success?
Chiblue
16
Years of Service
User Offline
Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 23rd Apr 2011 05:58
This is the kind of response I have come to expect from this forum, this is why I refuse to use TGC tools, becuase when you have problems you get ZERO responses... UDK is the engine to use....
Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 23rd Apr 2011 06:20
You get zero responses because you post pointless threads instead of searching, or reading the community guide. This has been answered NUMEROUS times, and it is in the wrong board section because you need an in game screenshot. Next time, read!

rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 23rd Apr 2011 06:36 Edited at: 23rd Apr 2011 06:39
Ummm..... you waited twenty two minutes for a response on a friday night which according to your location in US is still pretty late evening, all the UK users are wrapped up in bed, its also a holiday weekend and you blow your top.
If you refuse to use TGC tools then why are you asking questions anyhow and to be honest that problem is .x model related and nothing to do with TGC, they didnt design the format, so asking round here is pointless.
TGC use 3dsMax and Panda exporter for export go bleat on the autodesk forums.


Hope you enjoy using UDK.

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Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 23rd Apr 2011 06:38
8 days and 22 minutes rofly

rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 23rd Apr 2011 06:43
LOL, I said it was late, just saw this at top of the board and thought it was just posted, anyhow it still stands. Its no way to lash out at folks who arent responsible.

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