I'm working with the RPG7 weapon and hand animation from ErrantAI, and in a standalone program I wrote everything animates just fine.
In the actual game where I'm putting it to use, I'm using the exact same model file, and animation file (extracted using Enhanced Animation) but some of the animations are "off".
The biggest one is zooming in to the sight for the rocket launcher. When I start that animation in the standalone program it does what it's supposed to and comes up to the camera and brings the sight and cross-hairs into view.
In the game, it moves way over to the left, almost totally off screen, and when I fire, the zoomed-reload animation is way over there as well.
I've gone through all my code at least a hundred times and can't seem to find the issue.
Has anyone seen this before, or have any ideas what might cause this behavior?