DBP-->AGK Project created by Josh Mooney
Description:
Chi Blast is a set of mini games designed for the iPad to train you to fire chi blasts and erupt with fury as you launch chi waves at your enemies. Train through trials by destroying targets and increasing your power level and gaining new ability's and skills. Once you've master your skills, battle other's in a duel to the death.
Screenshots
All images are taken from DBP but then imposed onto an iPad image to reflect the final product's look.
Firing Chi Blasts
Using your basic skills of Chi wielding, fire off Chi blasts using one or two fingers. As you raise your power level your blasts can be upgraded to become more powerful and faster to shoot off.
Firing a Chi Wave
Once you've mastered the Chi blasts you'll be able to fire off a Chi Wave by bringing both Chi blasts together. As you raise your power level your Chi Wave will become more powerful and larger.
Raising Your Power and Learning New Skills
As you become stronger your power level's maximum range will rise and you'll be able to learn new skills. Use these new skills to destroy your opponents but be warned, the more you use your chi the lower your power level drops. You'll need to rest in order for your power level to recharge to it's maximum range.
Battle your Friends and your Enemies
You've trained your skills, you've raised your power level and now it's time to do battle. Challenge your friends and your most hated enemies to a duel and battle it out until one reaches 0 power level. Then finish them off in a grand display of Chi power and send him off into oblivion!
Who will be the strongest Chi wielder?
Only the strongest will survive!
Creator's Notes:
-the circle you see in the screens is the mouse cursor, eventually it will be taken out since this is for a touch screen
-currently the game has placeholder graphics which will eventually have animated beams and chi blast to bring this to life
-will be adding different backgrounds to enhance the play
-will have 3 game modes; training, challenge, multiplayer
-all the mechanics work just a matter of converting it to AppGameKit once it's released
AGK is on it's way so I'm gearing up to release my first game designed for the iPad...just a matter of learning the new syntex and then converting my DBP code too AGK. Simple task right?
Comments are more then welcome. My main question to the community is, is this a type of mini-game that you think people would enjoy and potentially purchase?
Thanks for looking through my long WIP post, more updates as I continue work.