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FPSC Classic Product Chat / [LOCKED] RPG Mod Official Thread by F l a t l a n d e r

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Flatlander
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Posted: 17th Apr 2011 22:59 Edited at: 17th Apr 2011 23:53
I hope I covered everything. I had written this out before using Notepad.txt.

The download link contains the zip file called "RPG Mod Install Folder."

After you download the zip file Do Not do anything until you read the following. If you do not follow these instructions then you run the risk of FPSC crashing almost immediately.

1. Unzip the file to your desktop. There you will see a folder with the same name as the zip file.
2. Open your windows explorer and navigate to your "FPS Creator" folder.
3. Rename your current fpsc-game.exe file.
4. Open the "RPG Mod Install Files" folder that is located on your desktop.
5. Copy the fpsc-game.exe file from the above folder to your "FPS Creator" folder. You will notice a PDF file. Copy this anywhere you would like. Desktop might be a good place for now.
6. Now, navigate to and open up your "Files" folder (FPS Creator\Files.
7. Copy the two folders (RPG_Mod and rpgfiles) from the "RPG Mod Install Files" folder to your "FPS Creator\Files" folder.

Once you have followed the above steps you must now do the following steps as it is very important.

1. Navigate to and open the Files\RPG_Mod folder. You will see an exe file there that is called "Encrpt_Setup_Files.exe".
2. Run this exe file. You will see this prompt, "Enter RPG Mod Folder Name. Press <ESC> to end program:"
3. Enter the following: sample_game_folder. If you see this response, "rpg_setup.fpi file does not exist. Will close." then you entered an incorrect game folder name.
4. Now you're ready to run FPSC without it crashing for you.

If it does crash then go back to step #1 and try it again. It does not crash for me. Make sure to answer "yes" when it asks if you want to overwrite the files and folders.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


You will notice within the RPG_Mod folder five sub-folders: Audio, Huds, Images, Info_Docs, and Setup. You will also notice a file called "rpg.ini" Open this file. It is a text file so you can have notepad.exe open it for you. You should see these two lines:

[working game folder name]
sample_game_folder


Notice "sample_game_folder" This is the current game folder you are using. I have provided this way of keeping track of multiple games that you might be working with. Now, look inside each of the RPG_Mod sub-folders. You will notice that there is a sub-folder by the name of "sample_game_folder" except for the Images folder. This folder has images that are used in RPG Mod. You can place other images there if you plan on using them in all of your games. It can be considered a general folder for all games.

In the "Setup\sample_game_folder" you will notice that there are already threes files included. Whereas the other sub-folders are empty. The setup files are used so that number one, FPSC doesn't crash for you and number two, they can be used by you as examples along with the documentation. I did this so you can get a fairly good start.

These setup files are the actual files I am currently using for my game. The huds or sound files are not available, however. Everything else is just setup data.

If you want to make changes to the setup files I would suggest stongly that you make backups of them. You can then use these files to experiment with the mod. If it crashes because you made a mistake you can start over by using the include setup files. As you can see, however, the exe file will run any of your levels without needing any setup files. Although, they must be present in order for FPSC to compile correctly. Eventually I will include the bare minium you would need without all of the data that is available in the included files.

The reason for the unique folders such as "sample_game_folder" is so that you can be working on more than one game and be able to have different data available for each game. However, in order to work on a particular game you will need to change the name of the game folder within the setup.ini file. One of the problems I have is forgetting to do that.

Another thing I sometimes forget to do is to run the encryption exe file on the setup files after I make changes or additions. If a change or addition doesn't show up it's probably because you, too, forgot.

Regarding the encrypted files. I will not be allowing an option for this. They will always have to be encrypted. That is how I want it and therefore that's how it will be.

One last thing, if you are using FPI EditPad be sure and turn off "Auto Syntax Check" in the "Option" drop down menu. If you want your syntax to then be highlight, you can click on the option "Highlight Keywords." This does not check for syntax except to see if there are two colons present.

Edited step #5 in the first seven steps. 4/17/2011 - 3:53 PM (15:53)


Terry
Flatlander
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Posted: 17th Apr 2011 23:00 Edited at: 20th Apr 2011 08:23
This second post is for updates.


New update that fixes multi-level build. This update is going to require further testing using all of the commands. Use "download" link to download update.

Another note: The documentation is not complete. There are several features not included as is the newest feature. Therefore, I will be working on the documentation as well as my game and not being able to help much here. Hopefully there will be those who can help you. I know of two members who have been using this. Their names are "Elbow" and "Teacher". I will send them an email that this is now open. Once I get the documentation up to date, I would like to work on FPI EditPad to include the commands.



Use RPG Mod and create a world filled with adventure!
DarkJames
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Posted: 17th Apr 2011 23:05 Edited at: 17th Apr 2011 23:07
Amazing Downloading!

First post! Lets begin to fire up this thread!

xplosys
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Posted: 17th Apr 2011 23:40
Quote: "5. Copy the fpsc-game.exe file from the above folder to your "FPS Creator\Files" folder."


Are you sure that's the right folder?

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Flatlander
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Posted: 17th Apr 2011 23:51 Edited at: 17th Apr 2011 23:54
OMGosh xplosys, thanks for the catch. Man I don't know how many times I reread that and didn't catch it. I needed someone like you as a proofreader. It is fixed. I'm also so glad you caught it so soon.

Hope you caught that DarkJames.


Terry
xplosys
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Posted: 17th Apr 2011 23:59
It happens to me all the time. We all need another eye once in a while.

I'm in the middle of a couple of new programs but I'm going to give this MOD a hard run when I get caught up. Thanks for all the effort and help around here.

Brian.

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Vent
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Posted: 18th Apr 2011 00:02
Awesome, thanks for all your effort.

-Vent

DarkJames
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Posted: 18th Apr 2011 00:03 Edited at: 18th Apr 2011 00:04
I did, just didnt wanted to sound repetitive as when i was going to post i noticed Brian's Post



Btw, Followed all the New Steps, and it crashes when i want to test, is it normal?

zappi
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Posted: 18th Apr 2011 00:08
yeah!! simply amazing man
thanks for this awesome mod!

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Woolfman
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Posted: 18th Apr 2011 01:50
FANTASTIC! I downloaded it and will have to start testing it soon Much thanks. This was exactly what I was needing to start development up again.
I'll be making a basic inventory menu and a spot to combine it. Should I release things like that in this thread or make another?
Le Shorte
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Posted: 18th Apr 2011 01:51
YAYAYAYAYAYAY!!! Thank you so much for releasing RPG Mod again!

I have company now, but I shall definitely download it when I'm free.

Cheesehead for life.
Flatlander
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Posted: 18th Apr 2011 02:01
Quote: "Should I release things like that in this thread or make another? "


You could post anything related to RPG Mod in this thread. It'll help keep the thread alive.

I hope it's what you were hoping for but if not then I hope it will work for you anyway.


Terry
Woolfman
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Posted: 18th Apr 2011 03:00 Edited at: 18th Apr 2011 03:00
It should get the job done

Thanks again.
s4real
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Posted: 18th Apr 2011 03:36
Nice to see this back on the forum's terry best of luck with it.

Best s4real



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Jcatalfamo
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Posted: 18th Apr 2011 04:10
I am a little confused on the rpg_setup.ini file.
Where does this file go? I put it in FPS Creatpr\Files but it doesnt seem to be working. specifically, the rpg_disableambientkeys command doesnt prevent the ambient light level from being chnaged.
Jcatalfamo
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Posted: 18th Apr 2011 04:21
disregard my previous post... I didnt quite rasp the concept of Encrpt_Setup_Files.exe.

All is working well.
Flatlander
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Posted: 18th Apr 2011 04:36 Edited at: 18th Apr 2011 07:57
@Woolfman, glad to hear that.

@s4real, thanks for the support.

Here is a youtube video of my newest feature for the inventory system. It is the "view" feature for an inventory item. Also, the other improvement I made was after selecting what I want to do with an inventory item, instead of the options just going away and then having to bring up the inventory options again, it will return to the option "menu". I wanted this to behave that way because of the view option.

BTW, this uses a customized translation book made with MP54. Way to go Cyborg Art.



Use RPG Mod and create a world filled with adventure!
Kerrby
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Location: Australia mate.
Posted: 18th Apr 2011 04:42
Congrats again Flat for getting this out.


WizMod Developer.
Flatlander
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Posted: 18th Apr 2011 04:56
Thanks Kerrby.

Kerrby, do you still have Wizmod going? I don't know if it was you or somebody else but they gave me the source code to Wizmod a long time ago. I was thinking of using some of it but don't think I ever did. Some of it is in v1.18 now I think.



Terry
Kerrby
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Posted: 18th Apr 2011 04:59
Nah WizMod never officially got released, the whole project was just full of controversy and someone who joined the project late (not going to name names ) took the source code and never gave it back only to have their own paid mod release shortly after.

I believe WizMod is now in WASP Mod.


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Kerrby
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Posted: 18th Apr 2011 06:13 Edited at: 18th Apr 2011 06:43
Jolly good show old boy.


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That Guy John
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Posted: 18th Apr 2011 06:18 Edited at: 18th Apr 2011 06:34
Flatlander, I haven't personally given any mods an honest try, but your inventory system interests me.

[downloading to see what kind of documentation you do have]

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Flatlander
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Posted: 18th Apr 2011 06:26 Edited at: 18th Apr 2011 07:53
@That Guy John,

It is 82 pages long.



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That Guy John
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Posted: 18th Apr 2011 06:37
Quote: "It is 82 pages long"


I see that!

And thank you so much for:
1. Having it so well organized
2. Thank you for using the link \ indexing abilities for the table of contents, very nice.

With good documentation, I can normally made heads or taails of just about anything.

Thanks again Flatlander

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Flatlander
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Posted: 18th Apr 2011 06:40
You're welcome. It's not perfect but it will get even better. Well, at least I'll get the new commands inserted.



Use RPG Mod and create a world filled with adventure!
That Guy John
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Posted: 18th Apr 2011 07:01
Flatlander,

Any chance for a RPG library for FPI EditPad?

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Flatlander
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Posted: 18th Apr 2011 07:06
Thanks TGJ for bringing this back on topic.

Yes, that is one of my irons in the fire. Now that I am releasing this publicly again, I have raised it's priority.



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That Guy John
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Posted: 18th Apr 2011 07:22
Flatlander,

That's great.

I am testing something regarding FPI EditPad, If I get it ironed out the way I want it, I will shoot you an email about it in the morning.

"Shake it off, put your pot back on your head and get back out there!"

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Kerrby
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Posted: 18th Apr 2011 07:34 Edited at: 18th Apr 2011 07:45
I\'ll give RPG Mod ago when BETA 14 comes out, I\'m getting too many errors/crashes with BETA 13.


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Ched80
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Posted: 18th Apr 2011 07:46
Great work Terry. It's fantastic to see this back

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Thraxas
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Posted: 18th Apr 2011 08:49
It has been decided that I will continue to keep an eye on this thread.

I would appreciate it if all posts after this one could remain on the subject of RPG Mod, and not about anything else. I will delete this post after a short time so as not to clutter up the thread.

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
King Cobra
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Posted: 18th Apr 2011 08:57
Sorry for the newbie question, but what is RPG Mod?

Is it something that allows you to shoot Rocket Propelled Grenades at entities in your games?

If it is, I could use this. And if it is, can you use it to blow up static entities like buildings?

Thanks in advance for your answers.

--King Cobra
Vent
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Posted: 18th Apr 2011 09:01
Aha

No, it's a mod that adds extra scripting commands, performance boosts, and other features, to help produce an RPG (Role Playing Game)

In FPSC you can already fire rockets at buildings and other entities, you can make them be destroyed with some scripting (so you could have an animation play of it collapsing) or just make it so it gets blown up in the entity properties.

King Cobra
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Posted: 18th Apr 2011 09:05
@ VENT...oh, cool. Thanks for explaining it to me.

I feel so stupid...hahahaha...

I'm still learning this FPSC thing. Thank God that guy Nickydude came out with that Community Guide. That has helped me out a lot.

Still learning...still learning...

Thanks once again, Vent. I appreciate it.

--King Cobra
The New Noob
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Posted: 18th Apr 2011 10:30 Edited at: 18th Apr 2011 10:30
Which FPSC Version is RPG Mod for?
I'm using 1.18 Beta 10

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Ched80
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Posted: 18th Apr 2011 10:47
@The New Noob
The mod replaces the FPSC-Game.exe so the applicability to v118 beta version is a little misleading.

I understand that RPGmod incorporates a lot of v118 features so if your're using some speacial feature from v118B10, it should be available in RPGmod.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
da2020
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Posted: 18th Apr 2011 13:05
Awesome! glad to have RPG mod back
Jcatalfamo
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Posted: 18th Apr 2011 14:22 Edited at: 18th Apr 2011 14:43
@Flatlander

Any issues with applying the 64bit patch to RPG mod? I would be interested in using your mod for the saving and loading of levels but need 64bit due to the size of some of my levels.
Woolfman
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Posted: 18th Apr 2011 14:37
The New Noob. RPG Mod is using the latest code from the code base server. So it's running 1.18.beta14.
Ched80
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Posted: 18th Apr 2011 14:51
I believe the 64bit patch would work with this as it incorporates the latest v118 source code.

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2Beastmode4u
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Posted: 18th Apr 2011 15:45
Amazing!

God help me, Please.
zappi
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Posted: 18th Apr 2011 16:24
I've do this :
1- copy the "fpsc-game.exe" file in my fps creator folder
2- copy the two folder "Rpg_mod" and "rpgfile" in "Fps Creato/File"
3- run "Rpg_Mod/Encrpt_Setup_Files"

but when i go to test a level my fpsc crash everytime

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That Guy John
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Posted: 18th Apr 2011 19:52
Zappi,

Before installing RPG Mod, what version of FPSC were you running.
You need 1.18 , if you are trying to use 1.17 you will most likely crash very time.

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zappi
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Posted: 18th Apr 2011 20:04
i'm using 1.18 beta 13... it's not compatible??

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Omegamer
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Posted: 18th Apr 2011 20:16
Quote: "i'm using 1.18 beta 13... it's not compatible??"

Just what I wanted to ask.
But yeah awesome thing your mod.

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xplosys
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Posted: 18th Apr 2011 20:34
Quote: "You need 1.18"


If the mod is a modded 1.18, why do we need to have 1.18 installed. Doesn't the MOD install 1.18. I haven't tried it yet so I don't know.

Brian.

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zappi
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Posted: 18th Apr 2011 20:37
so?? what upgrade will i install

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That Guy John
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Posted: 18th Apr 2011 21:18
per Flatlander:
Your setup should be working.

per Me:
However frustrating, if you are going to attempt to use a mod, I suggest doing a total uninstall then re-install of FPSC, before installing the mod.
If you want any suggestions as to how to make sure you have done a complete UNinstall, let me know.

Quote: "If the mod is a modded 1.18, why do we need to have 1.18 installed"

Just an assumption, but knowing that the "mod" is not a complete FPSC install, there could be dependencies in IDE updates, dll(s) and who knows what other files.

While typing this I extracted the 118 install exe to have a look at the contents and it appears to include many of the standard files you would see in your FPSC root. Taking that into account, you would have to assume there were changes made in these files.


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xplosys
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Posted: 18th Apr 2011 21:59
From Terry...

Quote: "If you had never originally installed v1.18 from v1.17 then you need to do that. There are additional shader effects that need to be installed. There might be other things as well. Then it would be best to install the most recent beta release in case there is something in there that needs to be added."


I didn't want to got to the BETA yet, but I guess I'll give it a shot since I have no devs in progress.

Brian.

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The New Noob
User Banned
Posted: 19th Apr 2011 08:29
I just tested and RPG Mod works perfectly on 1.18 Beta10

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