Okay I'm going to say it again.I agree with egghead he is right and these changes already been made.
another thing, i dont know what up with you all crits.Its like yall never use this program before.i find so many things wrong.like mp53 AI does not work well with fpscX10.or maybe you have not notice this is a X10 game.fpscX10 can only run the basic AI from X9any new stuff with 117 and 118 is pretty much pointless.so being the AI is at its limit I had to change the game play in a way for you to become a easy target.but the also will have power ups.fpsc AI is pretty dumb which x9 got a bump up on that.
as much as it is hard for people to believe Lee drop the support for fpscX10 and only update fpscX9.
so why is this game still being made?
by time I got the news about fpscX10 I was already deep into making this game and did not want to start allover to make everything fpscX9 ready. plus everything that is X10 shader.I would have to change all the entities for bond1 new static shader.but my next scifi game which is being made using x9 should be better in the AI part.plus i have talk to EAI about his cool scripts.but Im still not sure about using 118 at all. as for fpsc collision and AI has a long way to go.
but one of my biggest goal are performance which Im also target in fpscX9.the way i plan my games is to have more than one enemy shoot you at one time.all this without losing frame rates.for these of you who knows fpsc well. knows that is not a east task.the challenge is not just making a good game but a stable game.
as for this game I dont plan to give up on it and just delete it. I put to much time into this.so it may just be a unreleased game.I may have some pics showing off the changes. but til then thank you.
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