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3 Dimensional Chat / Design Runner's Models 11'

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Design Runner
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 18th Apr 2011 20:22 Edited at: 19th Apr 2011 16:57
I always have viewed other people's threads, but never made one of my own. So here we go, portfolio:
http://img18.imageshack.us/slideshow/webplayer.php?id=mwp14.jpg
New slideshow(still not the one I made, can't get it until Monday) http://img18.imageshack.us/slideshow/webplayer.php?id=mwp14.jpg
All crits are welcome. And I know, my texturing is rather bad.

PrimalBeans
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Location: The sewer.... hunting alligatiors.
Posted: 19th Apr 2011 13:12
well mr. runner... i think your method of displaying models is good!! No your models themselves could use some work... but heres were you stand out:

1. You have some in game shots..

2. well you have in game shots..

Honestly... they textures arnt the only things that need work. your stuff is low low low poly... and it shows. But the thing about your link that concerns me most... is your slide show doesnt start out strong. You do have decent models in there.. so start with them.. when someone looks at your slide show they got WTH?? till the other models... if the get to them. Scour for tuts and practice practice practice... (I know you probably do but do it more...) Your art feild takes a ton of practice. (Ive been doing it for about 10 years and still learning.) Anyway i think you have some good stuff... get rid of the rubbish do some toots and post some killer work.. (and have it first )

Design Runner
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Posted: 19th Apr 2011 16:52
Thanks for the tips Primal. I actually just finished a slide show program in Adobe Flash 100% by my that will allow me to control exactly what pictures show when and I might add music. The current thing up now is actually just photobuckets slide show program
I will try and arrange the pictures, and trust me, I look
up tutorials.
Another note: the reason everything is lowlowlow poly is because it is for fpsc.

kamac
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Location: Poland
Posted: 19th Apr 2011 17:10
I like your sniper/rifle . Seems you like rifles... As like do handguns !

Design Runner
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Posted: 21st Apr 2011 07:39
Here is an m16a4 I whipped up:




All crits are welcome. I'm going to add a scope, some more detail to the top of the clip, then UV map it/texture it. Might consider animating.

Design Runner
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Posted: 29th Apr 2011 05:32
Major update on the M16:


Uploaded with ImageShack.us

I'm not very pleased with the texture, but I'm still learning. C&C welcome, and texturing tips loved
I have the gun on one UV Map, and the clip + scope on another. I just need to texture the clip and scope.

Design Runner
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Posted: 31st May 2011 22:16
Triple Post!
Made this for Ched08. A GAIA satellite, 512x512 diffuse, normal, and specular.

C&C welcome

Design Runner
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Posted: 15th Jun 2011 05:03
Quadruple post! Someone needs to break my chains

Well I finally remembered to upload the slideshow program. It is attached! Also My website has gotten a major update, please check out the portfolio and tell me what you think.

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Design Runner
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Posted: 21st Jun 2011 04:14
Alright pretty please break this chain!
Here is a new one. It is entirely finished, 699 Quads, made in Wings 3d. Rendered in 3d-Coat.



anayar
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Location: Minneapolis, MN
Posted: 21st Jun 2011 12:10 Edited at: 21st Jun 2011 12:11
Ill break it for ya

Nice models DR. Just saw the cannon in one of your fps-files messages I have a few crits about the M16: The barrel needs to be fatter or have more depth. I have attached a picture showing the area. Secondly, the texture needs some work... but youve come a LONG way from that generator... Keep it up!

Cheers,
Anayar


For KeithC

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Design Runner
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Posted: 17th Jul 2011 11:27 Edited at: 20th Jul 2011 06:37
From 5 P.M. .......
To 4:30 A.M.



L96 Sniper rifle. 7 Hours 30 Minutes of work (I took a two hour break).

Uploaded with ImageShack.us
EDIT: I realized I never thanked anayar for the crits! (at least not here) Thanks anayar, I took your advice an the next one (next post). Unfortunately, I now made it too large

Design Runner
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Posted: 20th Jul 2011 06:35
Here is an M16-A4 with a red dot sight and grip, not UV mapped yet because the client has not OK'ed it yet. The other image is the L96 in its current form. I am in the process of UV mapping it right now.


Design Runner
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Posted: 22nd Jul 2011 22:08
Triple Post
An old fashioned phone. Brings back memories!
High Res: http://img840.imageshack.us/img840/9155/phonebn.png



I would really appreciate some crits, and a break of this chain!

[url=www.designrunner.webs.com][/url]
Poloflece
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Posted: 23rd Jul 2011 04:30
Nice! Simple but Nice!


Btw that m16 looks fantastic, but doesn't really match any A4 that I've seen, not saying that's a bad thing though.


Poloflece

Design Runner
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Posted: 23rd Jul 2011 21:48
Quote: "Nice! Simple but Nice!"

If you're talking about the phone, thanks!

Quote: "Btw that m16 looks fantastic, but doesn't really match any A4 that I've seen, not saying that's a bad thing though."

How so? I would like to change anything off now, before I finish UV mapping it.

Thanks Poloflece!

This was a very quick 15 minute model/texture. Made it for the new user request feature on fps-files.com



Polys: 292
Texture: 512x512
UV Mapped: Yes

Design Runner
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Posted: 3rd Aug 2011 15:26 Edited at: 3rd Aug 2011 15:26
Here is my most recent work. Winchester 870 Sawed off shotgun.



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Design Runner
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Posted: 3rd Aug 2011 23:48 Edited at: 3rd Aug 2011 23:48
Triple post....
Since no one else using fpsc would make an FN 2000, I did.



It currently sits at 801 Polygons, with I think about 5 tris thrown in there at various points. Crits are greatly appreciated.

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anayar
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Location: Minneapolis, MN
Posted: 4th Aug 2011 07:15
I like the FN2000... You could spare a LOT more polies though. I would do a lot more smoothing before calling it done though

Cheers,
Anayar


For KeithC
Design Runner
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Posted: 5th Aug 2011 00:32
Believe me anayar, I'm still doing a lot of work on this. It is very much still a work in progress. Notice there is no trigger?

Poloflece
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Posted: 7th Aug 2011 12:40 Edited at: 7th Aug 2011 18:58
Wow, those are very nice. I'm getting that all too familiar "dammit he can model better then me" feeling in my stomache.

But once I get wings 3d working (I'm getting a new pc) I'll be able to catch up with my competition (as ac3d lacks some crucial modeling operations like spliting and beveling)

Poloflece

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Posted: 7th Aug 2011 18:37
Quote: "Wow, those are very nice. I'm getting that all too " familiar "dammit he can model better then me feeling in my stomache."



Thanks poloflece, I appreciate the encouragement and competition.

Design Runner
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Posted: 19th Oct 2011 23:13
Bit of a bump here, but I've started some new stuff. Comments and Crits are very appreciated.

Learned how to use bend:


My first decent attempt at human modeling. Followed: http://www.youtube.com/user/MasahiroUshiyama#p/u/14/LFqopkUTO0Q




Made some progress on the FN-2000


Galil-SAR


Sci-Fi Pistol for everyone


TP9 W.I.P.


First attempt modeling a small scale environment.


Poloflece
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Posted: 20th Oct 2011 14:22 Edited at: 20th Oct 2011 14:24
Nice head. I actually like the proportions of it. Its called 3d art for a reason.

However, do not take these compliments as a surrender! You may have surpassed me in my absence. But I shall rise up and become your superior once more!!!


Poloflece

Design Runner
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Posted: 20th Oct 2011 21:49
Bring it on

This is W.I.P. for the Halloween Community Pack:





Now to work on textures, shading, and animation

wind27382
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Posted: 21st Oct 2011 18:35
you seem to be improving which is what it's all about

wind
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Posted: 28th Oct 2011 05:34


Working on my animation. That is very WIP and I need to fix a few things (mainly with the bullet).

Quote: "you seem to be improving which is what it's all about"

Thanks, its what I'm trying to do.

Design Runner
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Posted: 30th Oct 2011 19:31
Finished
This video doesn't show the finished product, but it does show the movements in their final state. Everything in this was made 100% by me, (ok, I didn't make the brushes for Gimp, kill me ) so I am more than happy with the final outcome.



Left to do for the Halloween pack:

Animate the scythe with and without skeleton arms.
Make a few other random Halloween entities (any suggestions? please!)
Get it all into fpsc (I need a tester, because fpsc broke on me)

Design Runner
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Posted: 14th Nov 2011 23:17
Working on some environment art: (click to enlarge)
Pretty much just diffuse for these renders.



Textures:



Design Runner
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Posted: 26th Dec 2011 21:20 Edited at: 26th Dec 2011 21:20
I just love the crits im getting

I have been working on a ton of animations, which can be seen on my youtube channel:

https://www.youtube.com/user/DesignRunner?feature=mhee

I would really appreciate crits on them.

I also pumped this out in about 2 hours:



Still working on the bolt, and fixing some proportion issues. Only one subdivide on most of the parts, none on others. This is the high poly, will start working on the low poly on some point. Lets see if I can figure out how to do some proper bakes now.

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Bootlicker
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Posted: 26th Dec 2011 23:27
its cool to see as time has gone on how your models have improved. at the beginning i wouldnt use any of them models in my game (harsh maybe?) but that last rifle i definately would! and i would use them pistol anims if you got rid of the second hand holding the barrel of the gun. its a pistol dude. looks good though! i never realised you were this good!



Quik
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Posted: 27th Dec 2011 05:38
Since i dont really know much about animation, i cant comment a lot on them, BUT they seem VERY stiff :I


The result of origin.. Oh and ponies
Design Runner
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Posted: 27th Dec 2011 21:38
Quote: "its cool to see as time has gone on how your models have improved. at the beginning i wouldnt use any of them models in my game (harsh maybe?)"

Yah, it is definitely a cool process. And that is not harsh, it is so true lol.

Quote: "but that last rifle i definately would!"

Thanks! It is a Kar 98, I may put it up for sale on TGC store, or maybe free. Depends on how well the textures come out.

Quote: "and i would use them pistol anims if you got rid of the second hand holding the barrel of the gun. its a pistol dude."


I know I will fix that when my fpsc decides to work. It is for an fpsc pack.

Quote: " i never realised you were this good!"

Thanks! It means a lot coming from you.

Quote: "BUT they seem VERY stiff :I"

If I am reading what you said correctly, then they are meant to be that way. They are stylized to be "Hard" animations. If that isn't what you meant, please elaborate, I would love to fix them

I almost have the bakes for my Kar 98 done, I'll get it fully textured and post some beauty shots.

Design Runner
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Posted: 27th Dec 2011 23:15
Here are some W.I.P. textures. I still am playing with some colors, and have quite a few details to add (such as screws).











Would love some crits on this, texturing is my weakest point right now.

Poloflece
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Posted: 29th Dec 2011 12:46
Top notch model. No crits on that. Texture wise, the wood grain could be smaller and the wood could be darker. I personally use my reference image is the base of the texture, applying higher resolution tile-able textures if necessary. But yeah you're still ahead

Poloflece

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Posted: 29th Dec 2011 21:51 Edited at: 29th Dec 2011 22:04
Thanks for the crits Poloflece. Here is a new screen with a new wood texture. I hope it is better. Also please keep in mind the way the wood looks is heavily affected by how accurate your monitor is for colors. I should really get mine calibrated.



EDIT: I tweaked the spec just a bit to make the bullet a little more like a bullet This is a new image.

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SoftMotion3D
AGK Developer
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Posted: 29th Dec 2011 23:17
Nice work! All your drawings/animations look excellent!

I someday hope to draw as good :p

Design Runner
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Posted: 30th Dec 2011 00:14
Thank you SMD, I can't wait until you finish your tutorials for your program so I can figure out how to use it

SoftMotion3D
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Posted: 30th Dec 2011 00:22
hehe i better do that this weekend..... i have a few more vert tools to add to the list first.

Bootlicker
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Posted: 1st Jan 2012 21:28
i think the wood appears to polished? like that kind of wood would make fine furniture. not a weapon in wwii?

Your signature has been erased by a mod please reduce it to no larger than 600 x 120.
The Zoq2
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Posted: 1st Jan 2012 22:52
Quote: "i think the wood appears to polished? like that kind of wood would make fine furniture. not a weapon in wwii? "


I totaly agree, otherwise it's an awsome model and texture!
Design Runner
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Posted: 1st Jan 2012 23:34
I completely agree it looks new and polished. It isn't meant to be grungy, not yet anyways. I need to finish this by adding the screws and some other minor details, I need to re bake the normal map to fix some things, then I will grunge it up.

Poloflece
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Posted: 2nd Jan 2012 03:45 Edited at: 2nd Jan 2012 03:47
Perhaps a fairly harsh normal map along with some dirt would make it look more realistic

Edit: sorry I didn't see your post

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