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Dark GDK / Compiling in debug spits some problems =/

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Freedom Fighters
15
Years of Service
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Joined: 2nd Nov 2009
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Posted: 20th Apr 2011 07:14 Edited at: 23rd Apr 2011 07:03
It's been a while since i've been around here and programming on the game im slowly working on. but after working on it a while i've come with a problem.

here are the error's


now apprently some solutions are that i clean the solution and all tired that.
also some heres some helpful info
IGNORING LIBRARYS(DEBUG):multiplayer,LIBCMT,atls,libcp,atlsd
IGNORING LIBRARYS(RELEASE):multiplayer,LIBCMT.lib,atls.lib,libcp
CHARCTER SETS: Multi-byte
Direct X SDK: June ( 2010 )
Dark GDK Version: Newtons Latest Release ( 02-11-2010 )
STUDIO: Visual Studio 2010 C++ Express

im unsure on what to do, any suggestions?

EDIT: I noticed that these only occur when im including Cloggy's D3DFunc Library. if i dont use it and remove it then its all fine.
suggestions?

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